Mister_Nebula
72938b4c7c
removed logs
2021-12-11 11:47:07 +00:00
Mister_Nebula
7c1f9ac3a6
me me stupid
2021-12-11 10:50:17 +00:00
JohnCorby
caffbe2100
slight documentation
2021-12-11 00:46:55 -08:00
JohnCorby
3909139ebc
dont pre-create messages
2021-12-11 00:19:24 -08:00
JohnCorby
a157c2c238
implement the checks that were in OnReceive
2021-12-11 00:15:59 -08:00
JohnCorby
1b9110aa48
use field To instead of parameter in Send
2021-12-11 00:10:42 -08:00
JohnCorby
990f91c80c
- message manager
...
- automatically add patches, events, world object managers, messages
- qsbevent uses message manager
- remove RepeatingManager, merge it into QSBSectorManager since it's only used there
2021-12-10 23:28:42 -08:00
Mister_Nebula
916056c605
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2021-12-10 22:13:39 +00:00
Mister_Nebula
f502e4ee73
dont update objects from states if player is not ready
2021-12-10 21:12:27 +00:00
Mister_Nebula
f6114f1f4f
remove sector sync error log
2021-12-10 21:12:11 +00:00
Mister_Nebula
2ab553069e
idk what this breaks?????
2021-12-10 21:12:01 +00:00
Mister_Nebula
e163a2a69f
some error catchers
2021-12-10 14:54:51 +00:00
JohnCorby
8b177653d6
Merge branch 'dev' into tornadoes
2021-12-08 09:21:10 -08:00
Will Corby
fde9efa599
Merge pull request #402 from misternebula/improved-variable-syncer
...
Improved variable syncer
2021-12-08 03:10:55 -08:00
Mister_Nebula
0e0c51e371
remove logs
2021-12-08 11:01:47 +00:00
Mister_Nebula
849bea21ce
hide quit button
2021-12-08 10:59:36 +00:00
Mister_Nebula
557941399f
quit back to main menu on error/disconnect/kick
2021-12-08 10:57:00 +00:00
Mister_Nebula
478628bdb8
pain. pain. pain.
2021-12-08 10:48:11 +00:00
Will Corby
60ce63173c
Update Vector3VariableSyncer.cs
2021-12-07 23:24:29 -08:00
JohnCorby
f8eb7970d0
improve variable syncer (fixes the TODO)
2021-12-07 23:01:25 -08:00
JohnCorby
b9d95a16fb
QNetworkServer.RegisterHandlerSafe
2021-12-07 19:53:13 -08:00
JohnCorby
bf72558ee2
Merge branch 'dev' into tornadoes
2021-12-07 16:21:39 -08:00
Mister_Nebula
d285f3cafb
Merge branch 'dev' into new-save-sync
2021-12-07 22:56:49 +00:00
JohnCorby
757af4a998
whoops
2021-12-07 13:19:58 -08:00
Mister_Nebula
c9f4e10389
Update AnglerPatches.cs
2021-12-07 21:16:50 +00:00
Mister_Nebula
554c2bb2dd
cleanup
2021-12-07 15:56:08 +00:00
Mister_Nebula
5600bd0d2f
update for dev changes
2021-12-07 15:47:46 +00:00
Mister_Nebula
cffe6856a8
Merge branch 'dev' into new-save-sync
2021-12-07 15:47:30 +00:00
Mister_Nebula
4a7cc859fb
add dlc install check
2021-12-07 13:35:03 +00:00
JohnCorby
b638d1cb0d
much more robust moving moving of "children" when resync happens
2021-12-07 03:31:57 -08:00
JohnCorby
4978ece2ff
go back to using transform syncs. it just gets too desynced without it
2021-12-06 03:09:23 -08:00
JohnCorby
1fa41d30fd
Merge branch 'dev' into tornadoes
2021-12-06 01:59:24 -08:00
Will Corby
bdb0d56663
Merge pull request #401 from misternebula/for-id
...
sploinky
2021-12-06 01:59:06 -08:00
JohnCorby
ccb25dc7f4
move ForIdOverride to QSBEventManager
2021-12-06 01:57:56 -08:00
JohnCorby
b4dde8dc22
Merge branch 'dev' into tornadoes
2021-12-06 01:53:32 -08:00
JohnCorby
3bae78b24a
log-o remove-o
2021-12-06 01:53:06 -08:00
Will Corby
a4eee39437
Merge pull request #400 from misternebula/for-id
...
ForId support in messages
2021-12-06 01:52:19 -08:00
JohnCorby
8ae21ede3d
finally block so ForIdOverride is returned to normal
2021-12-06 01:44:24 -08:00
JohnCorby
4db0df8527
log-o remove-o
2021-12-06 01:44:23 -08:00
JohnCorby
940d01f81b
buh
2021-12-06 01:44:04 -08:00
JohnCorby
36547dfe58
fix ForIdOverride
2021-12-06 01:44:04 -08:00
JohnCorby
ed14c30f9e
with request resync, server should only send requesting client the info, rather than sending it to everyone
2021-12-06 01:44:03 -08:00
JohnCorby
45537b8636
remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId
2021-12-06 01:44:03 -08:00
JohnCorby
4b4c142e20
goofs
2021-12-06 01:44:02 -08:00
JohnCorby
62e7ea1906
- add ForId and OnlySendToSpecific
...
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
2021-12-06 01:44:02 -08:00
JohnCorby
8c7d0a98af
sync _fakeDebrisBodies as well, why not
2021-12-05 23:10:51 -08:00
JohnCorby
fbb88b5775
body resyncing
2021-12-05 21:30:04 -08:00
JohnCorby
543e2d57d5
form state for real
2021-12-05 20:13:05 -08:00
Mister_Nebula
61e43cec21
add KnownSignals
2021-12-05 23:35:33 +00:00
Mister_Nebula
5b15d26bea
cleanup requestgamestateevent
2021-12-05 23:34:49 +00:00