remove logs

This commit is contained in:
Mister_Nebula 2021-12-08 11:01:47 +00:00
parent 849bea21ce
commit 0e0c51e371

View File

@ -28,26 +28,12 @@ namespace QSB.SaveSync.Events
public override void OnReceiveRemote(bool isHost, GameStateMessage message)
{
var gameSave = StandaloneProfileManager.SharedInstance.currentProfileGameSave;
DebugLog.DebugWrite($"loopcount:{message.LoopCount}");
gameSave.loopCount = message.LoopCount;
for (var i = 0; i < message.KnownFrequencies.Length; i++)
{
DebugLog.DebugWrite($"knowsFrequency{i}:{message.KnownFrequencies[i]}");
}
gameSave.knownFrequencies = message.KnownFrequencies;
foreach (var item in message.KnownSignals)
{
DebugLog.DebugWrite($"knowsSignal {item.Key}:{item.Value}");
}
gameSave.knownSignals = message.KnownSignals;
PlayerData.SaveCurrentGame();
DebugLog.DebugWrite($"inEye:{message.InEye}");
DebugLog.DebugWrite($"inSolarSystem:{message.InSolarSystem}");
if (message.InEye != (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
|| message.InSolarSystem != (QSBSceneManager.CurrentScene == OWScene.SolarSystem))
{