62 Commits

Author SHA1 Message Date
AmazingAlek
bfead1eaf3
fixed suited anim controller issue (#156) 2020-08-12 19:09:53 +02:00
AmazingAlek
359902399d
event names (#152) 2020-08-10 19:24:28 +02:00
AmazingAlek
4723e67d03
cleanup (#151) 2020-08-10 18:17:54 +02:00
Mister_Nebula
fb09f451b6 fix 2020-08-10 16:44:11 +01:00
Mister_Nebula
5c0debd2d4 Remove qsbmessage 2020-08-10 14:48:40 +01:00
Mister_Nebula
a5c4b3480b added in request event, cleanup 2020-08-10 14:40:06 +01:00
Mister_Nebula
ff6f771098 help 2020-08-10 11:45:24 +01:00
Mister_Nebula
503e08cb57 i don't even know anymore 2020-08-09 21:46:51 +01:00
Mister_Nebula
b60e421b04 more stuff and cleanup 2020-08-09 19:33:36 +01:00
Mister_Nebula
48ef6ec360 Merge branch 'dev' into nebula/event-overhaul 2020-08-09 12:42:17 +01:00
Mister_Nebula
1a67ab69c0 fixes 2020-08-09 12:40:35 +01:00
Mister_Nebula
90e7a662b0 more stuff 2020-08-09 12:38:35 +01:00
Mister_Nebula
9b98a2fff5 Refactor 2020-08-09 12:19:51 +01:00
Aleksander Waage
005ce09ac1 actually generic events 2020-08-09 09:37:32 +02:00
Aleksander Waage
b60d79cb39 one step closer to generic 2020-08-09 09:17:00 +02:00
Aleksander Waage
4230408260 0.3.1 and OWML version 2020-08-08 19:00:36 +02:00
Mister_Nebula
a3e3dff725 more stuff 2020-08-08 13:27:49 +01:00
Mister_Nebula
3e6adf984c added mor events 2020-08-08 12:23:23 +01:00
AmazingAlek
96feefc9fe
owml 0.7.1 (#128) 2020-08-08 12:27:55 +02:00
Mister_Nebula
1effae0bd3 event overhaul
i have no idea how i did this but it works
2020-08-08 00:08:44 +01:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) (#117)
* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
AmazingAlek
3f02bd25dd
moved files (#110)
* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
Mister_Nebula
7304d249df
Player tools base (#102)
* add tools
2020-07-29 22:04:50 +01:00
AmazingAlek
18a520bc78
cleanup (#99)
* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development (#96)
* oh my god so many things

* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
41141948a8 Update development environment for Mod Manager 2020-05-20 22:52:27 +02:00
AmazingAlek
485698e93b
Alek/simplify name messages (#88)
* Showing player markers

* Marker above head

* Use player name on marker

* Sync full state on init

* Sync game state on start

* removed name from death and leave message

Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
2020-05-19 20:05:15 +02:00
Ricardo Lopes
170769cefa
Full state sync (#89)
* Sync full state on init

* Sync game state on start

* Show name markers above remote players (#87)

* Showing player markers

* Marker above head

* Use player name on marker

* Remove debug all message
2020-05-19 19:41:33 +02:00
Ricardo Lopes
83e8112c0a
Sync game state on connect (#86)
* Sync full state on init

* Sync game state on start
2020-05-19 19:31:54 +02:00
Ricardo Lopes
f3ec54f75c
Add warp to vessel / insert core debug actions (#82)
* Add warp to vessel / insert core debug actions

* Add debug mode config flag

* Enable in-game switching of debug flag
2020-03-14 21:42:43 +01:00
AmazingAlek
494610c0dd
preventing ship explosion (#67)
* preventing ship explosion
* disabled eject button
2020-03-14 21:20:55 +01:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events (#68)
* Remove wake up dependency from transform sync

* Remove wake up dependency for all synced transforms

* Remove comments

* Remove obsolete QSBBehaviour component

* Remove wakeup dependency in RespawnOnDeath

* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized

* Add RespawnOnDeath only after network is initialized

* wip

* Prevent trying to add animator components multiple times

* Reset sectors on scene load

* Reset transform sync on scene change

* Remove comment

* Remove wakeup event dependency from WakeUpSync

* Sync loop count
2020-03-13 20:44:32 +01:00
AmazingAlek
31dd0b6a1f random death messages (#65)
* random death messages

* .

Co-authored-by: Ricardo Lopes <Raicuparta@users.noreply.github.com>
2020-03-07 16:47:47 +01:00
AmazingAlek
f239acd724
cleanup after disconnected players (#62)
* * removed need for NetPlayer
* split JoinPlayer into JoinPlayer and LeavePlayer
* cleanup of player and ship in LeavePlayer

* null checks in anim mirror

* it kinda works

* resetting some more stuff when DCing

* cleaning up ship

* removed some unused code

* cleanup

* cleaning up all client owned objects

* resetting (mostly) anim stuff when leaving

* setting local instance on player transform sync right away

Co-authored-by: Ricardo Lopes <Raicuparta@users.noreply.github.com>
2020-03-07 16:42:43 +01:00
AmazingAlek
9e0567358d
broadcast message when player leaves 2020-03-06 19:03:35 +01:00
AmazingAlek
26a435ac61
Alek/death message (#56)
* storing names
* death messages
2020-03-06 05:16:41 +01:00
AmazingAlek
bcf3e3c8bd
join message (#52) 2020-03-04 21:46:16 +01:00
AmazingAlek
26dd171a2b
fixed animation errors (#49) 2020-03-02 20:28:52 +01:00
AmazingAlek
dda55ee842
Alek/max connections (#45)
* maxconnections = 128
2020-03-02 17:25:37 +01:00
AmazingAlek
c862ac79df
allowing nova to kill players (#39) 2020-02-29 14:02:09 +01:00
AmazingAlek
188bbad5e7
Alek/sleep sync (#29)
* syncing time
* clients auto-sleep or pause to reach server's time
* disabled manual sleep/pause for clients
2020-02-28 22:07:39 +01:00
Ricardo Lopes
d6f8112bbb
Instant respawn on death (#31)
* Instantly respawn on death

* Avoid spawning to ship spawn point

* Move debug spawn ship position to landing pad

* Separate spawn point for ship and player

* Refactor code

* Cleanup

* Check for ship existance

* Cleanup

* Reset suffocation flag

* Sexier way
2020-02-28 21:32:21 +01:00
AmazingAlek
c804058ec5
Alek/cleanup (#28)
* timesync folder
* fixed wakeupsync isserver thing
2020-02-24 19:55:16 +01:00
AmazingAlek
797f4de50d
Alek/anim triggers (#26)
* syncing animation triggers
* suit sync
2020-02-23 18:31:38 +01:00
AmazingAlek
d7c0c06698
Alek/decoupling (#23)
* refactoring
2020-02-21 23:36:07 +01:00
Ricardo Lopes
4ec5a39aa6
WIP: Sync ship position (#22)
* Add TransformSync behaviour

* NetworkPlayer using TransformSync

* TransformSync adjustments to make it work for more than just player objects

* Rename for clarity

* Network ship being created from prefab

* Use isAuthority instead of isLocalPlayer

* Actually sync ships

* Fix offset

* Perfect offset

* Smooth damp position

* Smooth damn transform rotation

* Showing ship landing gear

* Sync ships with sectors

* Source comment for quaternion smooth damp

* just some small tweaks (#25)

Co-authored-by: AmazingAlek <alek.ntnu@gmail.com>
2020-02-21 21:51:58 +01:00
amazingalek
dcb36a2820
Alek/smooth anim fix (#21)
* fixed smoothing velocity
2020-02-19 12:57:16 +01:00
amazingalek
0e9bfdd9ae
Alek/smooth anim (#19)
* cleanup of animation sync
* smooth animations
2020-02-18 21:39:18 +01:00
Ricardo Lopes
a1177515b3
Preserve time scale (#18)
* Create QSBBehaviour

* Preserve timescale

* Cleanup
2020-02-18 21:32:26 +01:00
amazingalek
e9a427f44d
Synchronize player animations
* just formatting

* * moved message stuff to new project
* generated .gitignore from https://gitignore.io/api/unity,visualstudio

* fixed build event for message project

* wip

* .

* .

* :S:S:S

* fixed working dir thing

* fixed gitignore

* adding .csproj.user

* .

* nothing works

* fixed gitignore for UnityProject

* wonky animation! \o/

* fixed csproj

* merge

* keeping this line solves the issue of animating local clones

* removed trigger case
2020-02-18 11:08:08 +01:00