Mister_Nebula
1d714e46a1
update owml and remove unityhelper
2020-08-20 14:10:37 +01:00
Mister_Nebula
80473b232b
fixes
2020-08-20 13:43:16 +01:00
Mister_Nebula
6f67567f89
Merge branch 'disconnect-fixes' of https://github.com/Raicuparta/quantum-space-buddies into disconnect-fixes
2020-08-19 21:30:55 +01:00
Mister_Nebula
0fe4ed1446
Merge branch 'disconnect-fixes' of https://github.com/Raicuparta/quantum-space-buddies into disconnect-fixes
2020-08-19 21:30:41 +01:00
Aleksander Waage
6dc11d05ce
tiny fixes
2020-08-19 22:29:53 +02:00
Mister_Nebula
a5bfc28f60
stuff
2020-08-19 21:28:04 +01:00
AmazingAlek
2492cc5533
network manager cleanup ( #187 )
2020-08-18 22:37:27 +02:00
Mister_Nebula
3334e55e96
cleanup
2020-08-18 14:00:37 +01:00
Mister_Nebula
f5bb68553a
more fixey fixey
2020-08-18 13:56:07 +01:00
Mister_Nebula
42954b25e3
hud marker cleanup
2020-08-17 21:33:09 +01:00
AmazingAlek
78f89a342e
player id stuff ( #181 )
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* player id stuff
2020-08-17 19:19:41 +02:00
Mister_Nebula
3466ff7616
what
2020-08-17 17:59:13 +01:00
Mister_Nebula
61b3efe619
fixing fixing fixing
2020-08-17 16:51:56 +01:00
Mister_Nebula
dc6fe23ff3
Merge branch 'dev' into disconnect-fixes
2020-08-17 11:58:50 +01:00
AmazingAlek
42cb791c5d
nre fixes ( #177 )
...
Co-authored-by: Mister_Nebula <41904486+misternebula@users.noreply.github.com>
2020-08-16 17:35:27 +02:00
Mister_Nebula
4fc6d55537
test
2020-08-15 20:32:58 +01:00
Mister_Nebula
a4c99e8402
do stuff
2020-08-13 22:06:34 +01:00
AmazingAlek
7cc033ec8a
feature folders ( #166 )
2020-08-13 21:46:16 +02:00
Aleksander Waage
6359235d7b
improved world registry
2020-08-13 19:25:12 +02:00
Mister_Nebula
5283982ff8
added it
2020-08-13 14:32:58 +01:00
AmazingAlek
359902399d
event names ( #152 )
2020-08-10 19:24:28 +02:00
AmazingAlek
4723e67d03
cleanup ( #151 )
2020-08-10 18:17:54 +02:00
Mister_Nebula
83e8d9d714
added tool syncing
2020-08-09 22:10:47 +01:00
Mister_Nebula
503e08cb57
i don't even know anymore
2020-08-09 21:46:51 +01:00
Mister_Nebula
065c19c652
cleanup, timing fixes
2020-08-09 14:26:33 +01:00
Mister_Nebula
9b98a2fff5
Refactor
2020-08-09 12:19:51 +01:00
Aleksander Waage
b60d79cb39
one step closer to generic
2020-08-09 09:17:00 +02:00
Mister_Nebula
3e6adf984c
added mor events
2020-08-08 12:23:23 +01:00
Mister_Nebula
1effae0bd3
event overhaul
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i have no idea how i did this but it works
2020-08-08 00:08:44 +01:00
Mister_Nebula
5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) ( #117 )
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* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00
AmazingAlek
3f02bd25dd
moved files ( #110 )
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* moved tools stuff from Animation and Utility to new Tools folder
* moved debug stuff into Utility
2020-07-30 22:27:14 +02:00
AmazingAlek
c2763b186d
refactored PlayerRegistry and PlayerInfo ( #108 )
2020-07-30 21:57:39 +02:00
AmazingAlek
18a520bc78
cleanup ( #99 )
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* cleanup
2020-07-28 14:59:24 +01:00
Mister_Nebula
49fa4d1eeb
Nebula development ( #96 )
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* oh my god so many things
* i came in and rewrote half the mod, sorry
2020-07-28 00:13:43 +01:00
Ricardo Lopes
83e8112c0a
Sync game state on connect ( #86 )
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* Sync full state on init
* Sync game state on start
2020-05-19 19:31:54 +02:00
AmazingAlek
494610c0dd
preventing ship explosion ( #67 )
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* preventing ship explosion
* disabled eject button
2020-03-14 21:20:55 +01:00
Ricardo Lopes
49227bf5c9
Remove dependency on "wake up" events ( #68 )
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* Remove wake up dependency from transform sync
* Remove wake up dependency for all synced transforms
* Remove comments
* Remove obsolete QSBBehaviour component
* Remove wakeup dependency in RespawnOnDeath
* Prevent errors on MessageHandler and RespawnOnDeath when network not initialized
* Add RespawnOnDeath only after network is initialized
* wip
* Prevent trying to add animator components multiple times
* Reset sectors on scene load
* Reset transform sync on scene change
* Remove comment
* Remove wakeup event dependency from WakeUpSync
* Sync loop count
2020-03-13 20:44:32 +01:00
AmazingAlek
f239acd724
cleanup after disconnected players ( #62 )
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* * removed need for NetPlayer
* split JoinPlayer into JoinPlayer and LeavePlayer
* cleanup of player and ship in LeavePlayer
* null checks in anim mirror
* it kinda works
* resetting some more stuff when DCing
* cleaning up ship
* removed some unused code
* cleanup
* cleaning up all client owned objects
* resetting (mostly) anim stuff when leaving
* setting local instance on player transform sync right away
Co-authored-by: Ricardo Lopes <Raicuparta@users.noreply.github.com>
2020-03-07 16:42:43 +01:00
AmazingAlek
d762d35f56
resetting animation sync when leaving ( #64 )
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* resetting (mostly) anim stuff when leaving
* setting local instance on player transform sync right away
2020-03-07 16:40:17 +01:00
AmazingAlek
9e0567358d
broadcast message when player leaves
2020-03-06 19:03:35 +01:00
AmazingAlek
9840e0698f
set player name to profile name
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name is read-only while connected
2020-03-06 19:01:16 +01:00
AmazingAlek
d33e7d46c7
disabled hotkeys for NetworkManagerHUD
2020-03-06 19:00:24 +01:00
AmazingAlek
26a435ac61
Alek/death message ( #56 )
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* storing names
* death messages
2020-03-06 05:16:41 +01:00
AmazingAlek
bcf3e3c8bd
join message ( #52 )
2020-03-04 21:46:16 +01:00
AmazingAlek
7b707be963
Alek/floating bodies ( #48 )
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* spawning all remote synced objects in sun - also moving to sun if in center
2020-03-02 20:44:44 +01:00
Ricardo Lopes
ba40a229e9
Default server IP ( #44 )
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* Default server IP
* Change default ip to localhost
2020-03-02 17:34:01 +01:00
AmazingAlek
dda55ee842
Alek/max connections ( #45 )
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* maxconnections = 128
2020-03-02 17:25:37 +01:00
AmazingAlek
c804058ec5
Alek/cleanup ( #28 )
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* timesync folder
* fixed wakeupsync isserver thing
2020-02-24 19:55:16 +01:00
AmazingAlek
797f4de50d
Alek/anim triggers ( #26 )
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* syncing animation triggers
* suit sync
2020-02-23 18:31:38 +01:00
AmazingAlek
d7c0c06698
Alek/decoupling ( #23 )
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* refactoring
2020-02-21 23:36:07 +01:00