16 Commits

Author SHA1 Message Date
JohnCorby
a7c77be6ac LightSensorManager: make it happens always cuz they're funky (patches always try to find "CameraDetector" world object) 2022-03-18 01:58:07 -07:00
JohnCorby
ff3d139ac7 WorldObjectManager: DlcOnly flag 2022-03-11 10:04:11 -08:00
JohnCorby
bede8d1061 light sensors exist in the eye scene too 2022-03-09 21:24:40 -08:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
7cef229cd7 slightly better light sensor 2022-02-26 00:26:31 -08:00
JohnCorby
9b94f54a45 WorldObjectType -> WorldObjectScene 2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
7e1f62666a seperate building and unbuilding of world objects 2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
61ba64ebfb add comments questioning the WorldObjectType 2021-12-20 20:21:44 -08:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
Mister_Nebula
0dd78feb27 cleanup 2021-11-09 19:39:56 +00:00
Mister_Nebula
bc1aa66de9 add light sensor sync 2021-11-08 20:55:53 +00:00