JohnCorby
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a5dadf76bb
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remove unused var oops
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2021-12-18 12:13:07 -08:00 |
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JohnCorby
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e8b219164f
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more cleanup
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2021-12-18 12:08:26 -08:00 |
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Mister_Nebula
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82d5e1ee91
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aaa
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2021-12-18 10:33:18 +00:00 |
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Mister_Nebula
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8e530ed5ca
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Update unknown.png
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2021-12-16 17:22:25 +00:00 |
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Mister_Nebula
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f894984e69
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Update unknown.png
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2021-12-16 17:17:17 +00:00 |
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Mister_Nebula
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970a00ff8c
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Update unknown.png
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2021-12-16 17:14:56 +00:00 |
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_nebula
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23e91b2082
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Merge pull request #416 from misternebula/stuff
Audio Sync and bug fixes
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2021-12-15 21:13:30 +00:00 |
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Mister_Nebula
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430e61a401
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cleanup
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2021-12-15 21:11:30 +00:00 |
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Mister_Nebula
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5982de7e7d
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fix the probe launcher sound effects
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2021-12-15 21:09:10 +00:00 |
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Mister_Nebula
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8b83b20caa
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add Jump trigger sync
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2021-12-14 23:31:44 +00:00 |
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Mister_Nebula
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6ee84bce7a
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add flashlight sounds
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2021-12-14 22:56:54 +00:00 |
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Mister_Nebula
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fdf88e0cb3
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add sound sync
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2021-12-14 22:53:53 +00:00 |
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Mister_Nebula
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23e4622410
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more stuff
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2021-12-14 16:04:59 +00:00 |
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Mister_Nebula
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e658033c54
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update authors
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2021-12-13 18:57:52 +00:00 |
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Mister_Nebula
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c1366aa227
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Update README.md
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2021-12-13 18:34:48 +00:00 |
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Mister_Nebula
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03df866af1
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Update SyncBase.cs
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2021-12-13 16:05:34 +00:00 |
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Mister_Nebula
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fd5231e9b2
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stuff
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2021-12-13 16:05:31 +00:00 |
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_nebula
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1c050e07db
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Merge pull request #414 from misternebula/fuck
bruh momentum
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2021-12-12 14:42:51 +00:00 |
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JohnCorby
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3674341daf
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fuck
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2021-12-12 06:38:08 -08:00 |
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_nebula
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27d30aede9
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Merge pull request #413 from misternebula/better-childbody-sync
Better Childbody Sync (In OccasionalTransformSync)
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2021-12-12 14:31:32 +00:00 |
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JohnCorby
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2fe410082b
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baba booey
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2021-12-12 06:30:50 -08:00 |
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Mister_Nebula
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a58f2a8bba
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Update SocketItemEvent.cs
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2021-12-12 14:18:20 +00:00 |
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_nebula
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0628af1634
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Merge pull request #410 from misternebula/fixes
Fixes
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2021-12-12 11:21:36 +00:00 |
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JohnCorby
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16592d4d57
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fixed OccasionalTransformSync NRE
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2021-12-12 03:14:00 -08:00 |
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JohnCorby
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589750649f
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ShipDamageController_OnImpact NRE for real
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2021-12-12 03:01:41 -08:00 |
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JohnCorby
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a272050b8b
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ShipDamageController_OnImpact NRE
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2021-12-12 03:00:20 -08:00 |
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Mister_Nebula
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767d2d0318
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Update PlayerEntanglementWatcher.cs
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2021-12-12 10:49:21 +00:00 |
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Mister_Nebula
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58f85d9522
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fix NRE in initpausemenus
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2021-12-12 10:47:59 +00:00 |
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Mister_Nebula
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b1b1e45289
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Merge branch 'dev' into fixes
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2021-12-12 10:43:29 +00:00 |
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_nebula
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a739fa17c5
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Merge pull request #411 from misternebula/clear-logs
reset game save
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2021-12-12 10:42:49 +00:00 |
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Mister_Nebula
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8612bbd810
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Merge branch 'dev' into clear-logs
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2021-12-12 10:42:19 +00:00 |
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Mister_Nebula
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5d94fcdb2d
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reset game save
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2021-12-12 10:34:55 +00:00 |
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Will Corby
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0f0fbc550e
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Merge pull request #407 from misternebula/addplayer
AddPlayer method
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2021-12-12 02:20:14 -08:00 |
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JohnCorby
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65042e6a74
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Merge branch 'dev' into addplayer
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2021-12-12 02:18:42 -08:00 |
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Will Corby
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40ccdd4ccf
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Merge pull request #409 from misternebula/unique-objectid
WorldObject Refactor + Unique ObjectId
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2021-12-12 02:17:13 -08:00 |
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Mister_Nebula
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0bb136a68c
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stuffz
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2021-12-12 10:03:33 +00:00 |
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Mister_Nebula
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2935d77ef5
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fix ship
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2021-12-12 10:02:19 +00:00 |
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JohnCorby
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89cc3d202d
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Merge branch 'dev' into unique-objectid
# Conflicts:
# QSB/Menus/MenuManager.cs
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2021-12-12 01:56:57 -08:00 |
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JohnCorby
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71dfabc24f
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Merge branch 'dev' into addplayer
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2021-12-12 01:55:44 -08:00 |
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Mister_Nebula
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126a4636fc
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remove unused thingies
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2021-12-12 09:50:20 +00:00 |
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Mister_Nebula
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2f424bdf06
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fix quit button
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2021-12-12 09:49:00 +00:00 |
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JohnCorby
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dd6b9f19e3
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remove error that can't happen
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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3e8dee7c59
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remove warning. it's okay
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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7ad0c5ae15
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player creation as separate method
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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07dc6242dc
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make GetWorldFromId work
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2021-12-11 22:05:31 -08:00 |
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JohnCorby
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a83744bb99
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better RemoveWorldObjects
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2021-12-11 22:00:21 -08:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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fce0a7d7d8
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remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count
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2021-12-11 21:57:00 -08:00 |
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