Mister_Nebula
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9be2eb8094
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update item stuff
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2022-02-15 16:54:50 +00:00 |
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JohnCorby
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9c4bf4de46
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Update MoveToCarryMessage.cs
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2022-02-04 16:24:19 -08:00 |
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Mister_Nebula
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2583965c0a
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Merge branch 'echoes-of-the-eye' into better-player-prefab
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2022-01-30 09:31:01 +00:00 |
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Mister_Nebula
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e4da4e68a0
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remove old socket classes
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2022-01-30 09:27:55 +00:00 |
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Mister_Nebula
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adbb052a92
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Merge branch 'dev' into echoes-of-the-eye
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2022-01-30 09:27:43 +00:00 |
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JohnCorby
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bf93713d96
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make building and initing async
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2022-01-28 20:57:17 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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Mister_Nebula
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0f9e98e07f
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fix animations state
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2022-01-27 17:36:33 +00:00 |
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JohnCorby
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75ae6416f7
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
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Mister_Nebula
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ebbecfd477
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aaaa
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2022-01-26 13:12:22 +00:00 |
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JohnCorby
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88da273f72
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comment
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2022-01-26 01:01:32 -08:00 |
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JohnCorby
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b309f117df
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rename IWorldObject.ReturnObject to AttachedObject
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2022-01-26 00:55:47 -08:00 |
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JohnCorby
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43387d5c63
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un-consolidate QSBItem
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2022-01-26 00:43:27 -08:00 |
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JohnCorby
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779cf15022
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make QSBItem properties private
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2022-01-26 00:31:12 -08:00 |
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JohnCorby
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1d7eb69dae
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remove QSBItem.HoldingPlayer, as it wasn't always set
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2022-01-26 00:30:19 -08:00 |
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JohnCorby
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20cf11dbdf
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item/item socket: remove unused methods
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2022-01-26 00:28:23 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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87d5c26dcb
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use 1 world object for items
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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55ba74f4e9
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use 1 world object for item sockets
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2022-01-26 00:12:43 -08:00 |
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JohnCorby
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85343384dd
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remove QSBOWitemDoubleSocket
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2022-01-25 21:34:43 -08:00 |
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JohnCorby
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0a423a8ce6
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comment
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2022-01-25 21:32:43 -08:00 |
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JohnCorby
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1800e6f21f
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make SendResyncInfo abstract to make sure we handle resyncs
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2022-01-25 21:08:04 -08:00 |
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Mister_Nebula
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e749c08985
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add dream lantern and vision torch
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2022-01-18 16:02:38 +00:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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e1b7f5ffd4
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Merge branch 'dev' into mirror
# Conflicts:
# QSB/ConversationSync/Messages/DialogueConditionMessage.cs
# QSB/Player/Messages/EnterLeaveMessage.cs
# QSB/QSB.csproj
# QSB/SaveSync/Messages/GameStateMessage.cs
# QSBTests/MessageTests.cs
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2022-01-14 14:14:40 -08:00 |
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JohnCorby
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235ed1203b
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baba booey use NetworkReader and NetworkWriter
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2022-01-13 23:40:15 -08:00 |
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JohnCorby
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3064838e06
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OnAddPlayer and OnRemovePlayer use PlayerInfo instead of PlayerId
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2022-01-11 23:12:04 -08:00 |
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JohnCorby
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ad076e716d
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use __instance in patches instead of ___whatever since we can access fields directly
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2021-12-26 21:25:26 -08:00 |
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JohnCorby
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7acd63e339
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remove default ctors from messages
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2021-12-26 18:55:54 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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39801b4c50
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item events
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2021-12-25 22:35:32 -08:00 |
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JohnCorby
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507af7a1fa
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rename ALL Events folders to Messages so i dont have to do it later
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2021-12-23 16:26:31 -08:00 |
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JohnCorby
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9da207730d
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oops
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2021-12-20 22:42:29 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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Mister_Nebula
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a58f2a8bba
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Update SocketItemEvent.cs
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2021-12-12 14:18:20 +00:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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cbc495f9ba
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use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints
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2021-12-11 15:09:45 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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Mister_Nebula
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0906d5d071
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remove null initialsector warning
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2021-12-04 09:52:00 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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Mister_Nebula
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43506c8e13
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fix socket errors
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2021-12-04 09:13:14 +00:00 |
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Mister_Nebula
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f612d2b37b
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remove EventType
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2021-11-29 22:26:32 +00:00 |
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Mister_Nebula
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03f615525b
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cleanup
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2021-11-25 15:32:34 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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Mister_Nebula
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0dd78feb27
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cleanup
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2021-11-09 19:39:56 +00:00 |
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