JohnCorby
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8d41e770b5
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ShipThrusterVariableSyncer: fix nre
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2022-06-07 11:08:09 -07:00 |
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JohnCorby
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9a8d357b6d
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ship detachable: move the isDetached check after base.CheckReady()
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2022-06-07 10:53:20 -07:00 |
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JohnCorby
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f0696684af
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HasChanged -> CheckChanged, then make variable (like IsValid)
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2022-05-29 11:58:23 -07:00 |
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JohnCorby
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256a0e350b
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TryGetWorldObject
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2022-05-26 21:27:55 -07:00 |
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JohnCorby
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423a554f7a
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ship lights: make it so i dont want to die when i read it
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2022-05-19 16:23:32 -07:00 |
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JohnCorby
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39b1727723
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ship modules: remove tiny DistanceChangeThreshold
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2022-05-19 15:39:26 -07:00 |
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JohnCorby
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bb285fda70
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ship can be destroyed
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2022-05-19 15:35:09 -07:00 |
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JohnCorby
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db69f220eb
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make sure detachable isnt recursive
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2022-05-19 15:31:05 -07:00 |
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Mister_Nebula
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8f797a22ab
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sync ship wash
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2022-05-19 15:13:22 +01:00 |
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Mister_Nebula
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adf1945b75
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sync flames
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2022-05-19 14:34:49 +01:00 |
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Mister_Nebula
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1ee72ef973
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buh
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2022-05-17 22:28:49 +01:00 |
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Mister_Nebula
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582166cb82
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reactor countdown sync
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2022-05-14 14:04:49 +01:00 |
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Mister_Nebula
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942535c162
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sync detaching
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2022-05-14 12:18:48 +01:00 |
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Mister_Nebula
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6596cab2b5
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Merge branch 'dev' into more-ship-sync
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2022-05-14 09:01:14 +01:00 |
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Mister_Nebula
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2c0153de36
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remove hull change integrity log
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2022-05-11 12:29:17 +01:00 |
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Mister_Nebula
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d6776a4c76
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fix #512
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2022-05-05 15:42:07 +01:00 |
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_nebula
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5163b75a13
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Cache some unity objects (#517)
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2022-05-03 08:48:24 +01:00 |
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Mister_Nebula
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9e2b848d93
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sync ship lights
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2022-04-16 21:31:01 +01:00 |
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Mister_Nebula
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47293bfb8d
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sync signalscope and probe launcher
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2022-04-16 10:08:59 +01:00 |
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JohnCorby
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c7ff9f5e86
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world objects: i forgor to do { To = to } on some initial state messages
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2022-03-29 13:54:09 -07:00 |
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JohnCorby
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f97c410cda
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Revert "ShipCustomAttach: center the prompts, people are dumbasses"
This reverts commit 55521f457014ae9335b3e1a30d598384cc9e7105.
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2022-03-29 11:16:43 -07:00 |
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JohnCorby
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55521f4570
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ShipCustomAttach: center the prompts, people are dumbasses
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2022-03-27 17:51:28 -07:00 |
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JohnCorby
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fea475fa44
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messages: use base ctor call
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2022-03-10 17:57:50 -08:00 |
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JohnCorby
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ae88766ee1
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PlayerInfo: ToString
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2022-03-06 01:01:58 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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20eaa8adfc
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QSBMessage: remove variants since tuples work now, rename Value -> Data
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2022-03-02 19:36:38 -08:00 |
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JohnCorby
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e6946128ce
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custom attach / attach watcher: improve
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2022-02-27 07:19:57 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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98955dc29b
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fix derived transform syncs
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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d53735f160
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transform sync: be consistent with position/rotation change threshold
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2022-02-16 20:21:34 -08:00 |
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JohnCorby
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9e5e7bb6a1
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initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
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2022-02-16 19:22:21 -08:00 |
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JohnCorby
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2761d463e1
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QSBSectorDetector: improve
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2022-02-16 18:27:45 -08:00 |
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JohnCorby
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e119920db9
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cache ReferenceTransform.GetAttachedOWRigidbody() into ReferenceRigidbody
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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9d0bc4fd64
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allow detach even if not grounded
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2022-02-07 20:48:35 -08:00 |
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JohnCorby
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cf151b2573
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ShipCustomAttach: disable custom attach point if we attach to something else
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2022-02-05 03:48:06 -08:00 |
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JohnCorby
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f301af02f3
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PlayerAttachWatcher
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2022-02-05 03:15:54 -08:00 |
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JohnCorby
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7472eb6936
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Update ShipCustomAttach.cs
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2022-02-04 14:45:43 -08:00 |
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JohnCorby
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b4085d5346
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Update ShipCustomAttach.cs
check for grounded
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2022-02-03 17:24:55 -08:00 |
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JohnCorby
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a5321065b1
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improve ShipCustomAttach
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2022-01-31 17:26:35 -08:00 |
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JohnCorby
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5ec240b5b8
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remove using whoops
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2022-01-31 16:33:22 -08:00 |
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JohnCorby
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2f60039ca6
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custom ship attach
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2022-01-31 16:33:11 -08:00 |
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Mister_Nebula
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1991c681eb
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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c4aeb14bea
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we can use generics for qsb message
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2022-01-26 21:00:12 -08:00 |
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JohnCorby
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75ae6416f7
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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289d99bd16
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satellite node, fragment resync fix
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2022-01-25 20:34:49 -08:00 |
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