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ship modules: remove tiny DistanceChangeThreshold
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@ -21,7 +21,6 @@ internal class ShipLegTransformSync : SectoredRigidbodySync, ILinkedNetworkBehav
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&& base.CheckReady();
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protected override bool UseInterpolation => true;
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protected override float DistanceChangeThreshold => 1f;
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private QSBShipDetachableLeg _qsbModule;
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public void SetWorldObject(IWorldObject worldObject) => _qsbModule = (QSBShipDetachableLeg)worldObject;
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@ -21,7 +21,6 @@ internal class ShipModuleTransformSync : SectoredRigidbodySync, ILinkedNetworkBe
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&& base.CheckReady();
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protected override bool UseInterpolation => true;
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protected override float DistanceChangeThreshold => 1f;
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private QSBShipDetachableModule _qsbModule;
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public void SetWorldObject(IWorldObject worldObject) => _qsbModule = (QSBShipDetachableModule)worldObject;
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