200 Commits

Author SHA1 Message Date
JohnCorby
a2660d6a54 send initial states less often and not in RequestStateResyncMessage 2022-01-26 00:12:44 -08:00
JohnCorby
687e5fcdbd fix a dumb orb transform sync bug 2022-01-25 19:43:59 -08:00
JohnCorby
ba5defecbd make rigidbody syncs still valid even if suspended 2022-01-21 23:13:48 -08:00
JohnCorby
ce174fe455 dont display debug for these so they dont overlap with transform sync text 2022-01-21 17:56:20 -08:00
JohnCorby
5b77d341fe move stuff from OnStopClient to Uninit 2022-01-21 17:51:26 -08:00
JohnCorby
027c600782 suspended objects are not valid, also don't print errors when orb is destroyed 2022-01-21 17:35:56 -08:00
JohnCorby
83ed2cea08 replace _baseIsReady and IsReady with 1 CheckReady 2022-01-21 17:12:24 -08:00
JohnCorby
4918815e92 implement SendResyncInfo 2022-01-21 15:15:57 -08:00
JohnCorby
573ee72d86 use OnStopClient instead of OnDestroy 2022-01-18 15:06:45 -08:00
JohnCorby
dba1e3a0da use OnStartClient instead of Start 2022-01-18 12:19:58 -08:00
JohnCorby
7e1f62666a seperate building and unbuilding of world objects 2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
4de81942d0 i retract my previous statement 2022-01-16 08:04:56 -08:00
JohnCorby
6c822cdcb1 smart smooth damp, more like nah 2022-01-16 07:57:44 -08:00
JohnCorby
7f1c6ea6c8 split up UpdateTransform + refactor 2022-01-16 06:53:45 -08:00
JohnCorby
1f4c06561b zoinks 2022-01-16 06:11:44 -08:00
JohnCorby
ff9a93108c remove qnet references (except AnimationSync) 2022-01-14 22:54:31 -08:00
JohnCorby
85927c2e9d remove old syncbase and friends 2022-01-14 22:39:41 -08:00
JohnCorby
c5af74c848 start to remove 2022-01-14 22:29:58 -08:00
JohnCorby
51bb10eedc rename 2022-01-14 22:25:23 -08:00
JohnCorby
a30cd95e84 worldobjects use new transformsyncs 2022-01-14 22:08:06 -08:00
JohnCorby
4dc77e0472 some stuff 2022-01-14 21:25:13 -08:00
JohnCorby
e1b7f5ffd4 Merge branch 'dev' into mirror
# Conflicts:
#	QSB/ConversationSync/Messages/DialogueConditionMessage.cs
#	QSB/Player/Messages/EnterLeaveMessage.cs
#	QSB/QSB.csproj
#	QSB/SaveSync/Messages/GameStateMessage.cs
#	QSBTests/MessageTests.cs
2022-01-14 14:14:40 -08:00
JohnCorby
235ed1203b baba booey use NetworkReader and NetworkWriter 2022-01-13 23:40:15 -08:00
Mister_Nebula
6514fb85ed fix some orb stuff, flicker out shuttle when it launches for people not in it 2022-01-12 23:08:07 +00:00
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
JohnCorby
7acd63e339 remove default ctors from messages 2021-12-26 18:55:54 -08:00
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
b59668490a change Events namespace to Messages 2021-12-23 02:17:56 -08:00
JohnCorby
513741112a orbs 2021-12-23 01:51:22 -08:00
JohnCorby
6922d3a481 rename 2021-12-22 18:47:55 -08:00
JohnCorby
5991058b28 spawn with server authority so orbs dont do a little trolling 2021-12-21 11:45:40 -08:00
JohnCorby
9da207730d oops 2021-12-20 22:42:29 -08:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
JohnCorby
3b004d7026 remove suspended check 2021-12-18 16:15:33 -08:00
JohnCorby
aa155f802b initially spawn with no authority 2021-12-18 15:17:20 -08:00
JohnCorby
801e56063c SmoothPosition and SmoothRotation 2021-12-18 14:42:15 -08:00
JohnCorby
7cc0ecf83d fix nre 2021-12-18 00:01:20 -08:00
JohnCorby
0ef96f897a tweak 2021-12-17 23:28:29 -08:00
JohnCorby
1d8e55c796 bruh 2021-12-17 22:21:58 -08:00
JohnCorby
f5f473c059 ignore cancel drag and slot collision if we dont have authority 2021-12-17 22:21:20 -08:00
JohnCorby
fbdd719846 use auth queue system for orbs 2021-12-17 21:14:30 -08:00
JohnCorby
d3f926439a use setslot instead of setslotted 2021-12-17 16:53:27 -08:00
JohnCorby
2f3a46dea6 use new init method 2021-12-17 16:26:44 -08:00
JohnCorby
66bbf16aee okay well it works but its also wacky for some reason??? 2021-12-15 02:25:13 -08:00
JohnCorby
e6f472ff5a lets take a step back for a second 2021-12-15 01:20:51 -08:00
JohnCorby
2f648733c2 pass slot before setting it to null 2021-12-15 00:10:35 -08:00
JohnCorby
1284ce3012 we dont need an orb slot world object 2021-12-14 23:58:35 -08:00
JohnCorby
6bba8de116 fix nre whoops 2021-12-14 22:20:48 -08:00