Commit Graph

145 Commits

Author SHA1 Message Date
_nebula
ab8771602c make more stuff public 2023-07-28 19:47:54 +01:00
_nebula
8a294adfb8 make all internal classes public 2023-07-28 19:30:57 +01:00
JohnCorby
ab13d59382 rename all instances of auth/authority to own/ownership 2023-05-08 11:38:24 -07:00
_nebula
8ac95d27c2 im dumb 2023-05-08 14:32:28 +01:00
_nebula
68afde42d3 Update QSBQuantumObject.cs 2023-04-27 01:47:42 +01:00
_nebula
758a256b1d fix #613 2023-04-17 00:10:30 +01:00
JohnCorby
72aa8c5f57 change ShouldMovePlayer again 2023-03-08 15:48:50 -08:00
JohnCorby
8d3a37f039 move the comment 2023-02-08 11:33:41 -08:00
_nebula
4800123ddb make HostControls public and in interface 2023-02-08 11:37:17 +00:00
_nebula
f9dc544405 update label 2023-02-02 19:19:38 +00:00
Mister_Nebula
16fc8eedcb remove probe camera debugwrites 2022-09-07 21:26:44 +01:00
Mister_Nebula
b8850f8b03 remove snapshot message 2022-08-28 11:08:56 +01:00
Mister_Nebula
57394f34e8 start of camera sync 2022-08-27 17:57:27 +01:00
JohnCorby
e761dc071b one day 2022-08-15 23:05:10 -07:00
JohnCorby
4727879405 todo 2022-08-02 17:39:03 -07:00
JohnCorby
88871d4a0c make SendInitialState empty virtual lol 2022-08-02 16:53:11 -07:00
Mister_Nebula
9356a4f704 stuffz 2022-03-07 20:34:35 +00:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
0d0c31de2f QSBQuantumObject: first player in player list is always the host 2022-02-16 23:14:49 -08:00
JohnCorby
9e5e7bb6a1 initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
2022-02-16 19:22:21 -08:00
JohnCorby
2895e54083 rename 2022-01-29 01:29:02 -08:00
JohnCorby
c9321fff84 rename 2022-01-29 01:26:28 -08:00
JohnCorby
7c3de18d41 rename, for fun 2022-01-29 01:25:40 -08:00
JohnCorby
e42aec8bae move everything over to UnityEvents 2022-01-29 01:24:15 -08:00
JohnCorby
6baba3fd1f suppress a warning, and fix base.Init calls with no await 2022-01-28 23:20:56 -08:00
JohnCorby
bf93713d96 make building and initing async 2022-01-28 20:57:17 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
88da273f72 comment 2022-01-26 01:01:32 -08:00
JohnCorby
a2660d6a54 send initial states less often and not in RequestStateResyncMessage 2022-01-26 00:12:44 -08:00
JohnCorby
0a423a8ce6 comment 2022-01-25 21:32:43 -08:00
JohnCorby
1800e6f21f make SendResyncInfo abstract to make sure we handle resyncs 2022-01-25 21:08:04 -08:00
JohnCorby
a0691fb825 format 2022-01-23 00:31:56 -08:00
JohnCorby
5fd8cfe20c LogName -> ToString() 2022-01-23 00:29:59 -08:00
JohnCorby
f5eff83cb6 oops 2022-01-21 15:22:29 -08:00
JohnCorby
4918815e92 implement SendResyncInfo 2022-01-21 15:15:57 -08:00
JohnCorby
ae90014137 toggle-able DebugMode 2022-01-18 16:10:05 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
f5d98f9de1 oops 2022-01-11 21:20:11 -08:00
JohnCorby
e62330e337 simplify MoveSkeletonMessage 2022-01-11 19:34:14 -08:00
JohnCorby
5729ea78ff cleanup / toggle for host always controlling 2022-01-11 19:21:45 -08:00
JohnCorby
40fefddaa9 skeleton moving 2022-01-11 19:10:24 -08:00
JohnCorby
4078df7b6e skeleton tower. does not do anything 2022-01-07 21:24:39 -08:00
Mister_Nebula
0e9f85ee9b fix nre in DisplayLines 2022-01-07 20:46:58 +00:00
JohnCorby
7460ee9f78 Revert "fix nre"
This reverts commit 7ac1ad9fa5.
2022-01-06 18:27:01 -08:00
JohnCorby
7ac1ad9fa5 fix nre 2022-01-06 18:26:14 -08:00
JohnCorby
408f372eb3 improve elevator slightly 2022-01-06 18:22:34 -08:00
JohnCorby
18dd499890 move shape null check to GetAttachedShapes 2022-01-06 15:02:10 -08:00