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@ -6,6 +6,10 @@ namespace QSB.QuantumSync.WorldObjects;
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public interface IQSBQuantumObject : IWorldObject
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{
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/// <summary>
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/// whether the controlling player is always the host <br/>
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/// also means this object is considered always enabled
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/// </summary>
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bool HostControls { get; }
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uint ControllingPlayer { get; set; }
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bool IsEnabled { get; }
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@ -21,10 +21,6 @@ namespace QSB.QuantumSync.WorldObjects;
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internal abstract class QSBQuantumObject<T> : WorldObject<T>, IQSBQuantumObject
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where T : QuantumObject
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{
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/// <summary>
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/// whether the controlling player is always the host <br/>
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/// also means this object is considered always enabled
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/// </summary>
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public virtual bool HostControls => false;
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public uint ControllingPlayer { get; set; }
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public bool IsEnabled { get; private set; }
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