Commit Graph

20 Commits

Author SHA1 Message Date
_nebula
8a294adfb8 make all internal classes public 2023-07-28 19:30:57 +01:00
_nebula
5163b75a13
Cache some unity objects (#517) 2022-05-03 08:48:24 +01:00
Mister_Nebula
27a92d4b51 fix items 2022-04-01 19:08:03 +01:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
f8f37aa011 IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
JohnCorby
4f12462f82 Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Mister_Nebula
19d72dffee add manager stuff 2022-02-01 08:58:52 +00:00
JohnCorby
02e419c767 SetVisible for PlayerInfo 2022-01-21 22:21:45 -08:00
Mister_Nebula
89ace6bee5 fix solanum mask weirdness 2022-01-15 16:22:46 +00:00
Mister_Nebula
62c4214184 hide players who launch in shuttle 2022-01-13 16:38:34 +00:00
JohnCorby
d4a5a6c636 use scene load instead of player leave 2022-01-12 22:13:39 -08:00
JohnCorby
06326cddb6 guh 2 2022-01-12 22:08:06 -08:00
JohnCorby
20c222d281 mask zone 2022-01-12 21:43:57 -08:00
Mister_Nebula
6514fb85ed fix some orb stuff, flicker out shuttle when it launches for people not in it 2022-01-12 23:08:07 +00:00
JohnCorby
253198d8f0 make player leave mask zone work 2022-01-12 01:11:18 -08:00
JohnCorby
3064838e06 OnAddPlayer and OnRemovePlayer use PlayerInfo instead of PlayerId 2022-01-11 23:12:04 -08:00
JohnCorby
aebe34f746 remove on player leave 2022-01-11 22:01:55 -08:00
JohnCorby
b5a4f09958 mask zone trigger 2022-01-11 20:01:01 -08:00