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guh 2
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@ -1,4 +1,5 @@
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using QSB.EyeOfTheUniverse.EyeStateSync.Messages;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.WorldSync;
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using System.Linq;
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@ -25,7 +26,7 @@ namespace QSB.EyeOfTheUniverse.MaskSync
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public static void FlickerOutShuttle()
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{
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FlickerMessage.IgnoreNextMessage = true;
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GlobalMessenger<float, float>.FireEvent("FlickerOffAndOn", 0.5f, 0.5f);
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GlobalMessenger<float, float>.FireEvent(OWEvents.FlickerOffAndOn, 0.5f, 0.5f);
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_flickerOutTime = Time.time + 0.5f;
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_flickering = true;
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}
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