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https://github.com/misternebula/quantum-space-buddies.git
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make player leave mask zone work
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3064838e06
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@ -23,13 +23,15 @@ namespace QSB.EyeOfTheUniverse.MaskSync
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base.Awake();
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Instance = this;
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// QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
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QSBPlayerManager.OnRemovePlayer += OnPlayerLeave;
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}
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private static void OnPlayerLeave(uint obj)
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private void OnPlayerLeave(PlayerInfo player)
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{
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// bug this probably throws nre
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new EnterLeaveMessage(EnterLeaveType.ExitMaskZone).Send();
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if (_playersInZone.Contains(player))
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{
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Exit(player);
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}
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}
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protected override void RebuildWorldObjects(OWScene scene)
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@ -68,7 +70,7 @@ namespace QSB.EyeOfTheUniverse.MaskSync
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public void Enter(PlayerInfo player)
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{
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DebugLog.DebugWrite($"{player} enter mask zone");
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DebugLog.DebugWrite($"{player.PlayerId} enter mask zone");
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if (_playersInZone.Count == 0)
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{
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@ -84,8 +86,9 @@ namespace QSB.EyeOfTheUniverse.MaskSync
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public void Exit(PlayerInfo player)
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{
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DebugLog.DebugWrite($"{player.PlayerId} exit mask zone");
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_playersInZone.Remove(player);
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DebugLog.DebugWrite($"{player} exit mask zone");
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if (_playersInZone.Count == 0 && !_controller._shuttle.HasLaunched())
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{
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