264 Commits

Author SHA1 Message Date
JohnCorby
75f87d7659 rename + start migration 2022-01-12 20:58:38 -08:00
JohnCorby
a349e4dd2b cleanup enums 2022-01-11 20:08:38 -08:00
Mister_Nebula
93eb642b77 aaaaaaa 2022-01-08 11:41:55 +00:00
JohnCorby
b9c9f10cce Merge branch 'dev' into solanum-mask-sync
# Conflicts:
#	QSB/Player/QSBPlayerManager.cs
#	QSB/Utility/Extensions.cs
2022-01-07 15:58:24 -08:00
JohnCorby
4780b1a1b1 remove sync object stuff 2022-01-07 15:21:58 -08:00
JohnCorby
6ecbfd7c63 remove rootidentity 2022-01-07 15:16:23 -08:00
JohnCorby
25e303b777 buh 2022-01-06 14:03:48 -08:00
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
JohnCorby
292b49deb5 destroy debug actions/gui if we're not debugging 2021-12-28 21:25:25 -08:00
JohnCorby
d030d9746f world objects dont need to know their manager. make GetWorldObjects to get all world objects from QSBWorldSync 2021-12-28 16:10:58 -08:00
Mister_Nebula
2c903f079a aaaaaaaaa 2021-12-28 18:06:34 +00:00
JohnCorby
402ca56000 remove AnimControllerPatch.cs 2021-12-26 21:42:16 -08:00
JohnCorby
bfb74b6d6c remove AnimationEvent.cs 2021-12-26 21:28:33 -08:00
JohnCorby
ad076e716d use __instance in patches instead of ___whatever since we can access fields directly 2021-12-26 21:25:26 -08:00
JohnCorby
a0a1c21a66 redundant arguments with default value 2021-12-26 21:08:40 -08:00
JohnCorby
bb0dc9e8eb optimize imports 2021-12-26 21:05:07 -08:00
JohnCorby
0574cd17e5 use nameof for RaiseEvent 2021-12-26 21:01:24 -08:00
JohnCorby
232f71b66a remove SetValue usages 2021-12-26 20:57:51 -08:00
JohnCorby
248527d65b remove GetValue usages 2021-12-26 20:35:40 -08:00
JohnCorby
7acd63e339 remove default ctors from messages 2021-12-26 18:55:54 -08:00
JohnCorby
8abddb4e8c move/rename eventnames, also move FactReveal out of WorldSync folder 2021-12-26 00:53:43 -08:00
JohnCorby
c19743b33c bruh 2021-12-25 23:53:33 -08:00
JohnCorby
4c7ef91704 doc 2021-12-25 23:48:32 -08:00
JohnCorby
90a6998560 move PlayerAnimationPatches to correct namespace lol 2021-12-25 23:13:19 -08:00
JohnCorby
2ae4fb9805 use bool for npc anim event instead of 2-option enum 2021-12-25 23:08:11 -08:00
JohnCorby
f0fe15847e animation 2021-12-25 23:03:23 -08:00
JohnCorby
c4228f1440 marshmallow 2021-12-25 22:53:36 -08:00
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
bed3a8bcc1 better TravelerControllerPatches 2021-12-25 21:31:34 -08:00
JohnCorby
5619666638 change anim type 2021-12-25 18:23:20 -08:00
JohnCorby
347f8d1945 ship fly and suit 2021-12-23 22:41:11 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
507af7a1fa rename ALL Events folders to Messages so i dont have to do it later 2021-12-23 16:26:31 -08:00
JohnCorby
0122b73a80 and rename folder 2021-12-23 13:49:47 -08:00
JohnCorby
b3776d2b7b enter leave event 2021-12-23 13:49:04 -08:00
JohnCorby
61ba64ebfb add comments questioning the WorldObjectType 2021-12-20 20:21:44 -08:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
JohnCorby
e96c67df3c Merge branch 'dev' into initial-eye-stuff
# Conflicts:
#	QSB/Events/EventNames.cs
#	QSB/QSBCore.cs
2021-12-20 17:50:06 -08:00
Mister_Nebula
a2a4d5d709 add picking up instruments, starting instruments playing
fixed #419
fixed #418
2021-12-19 12:37:44 +00:00
JohnCorby
4741c976a9 Merge branch 'dev' into orb-overhaul
# Conflicts:
#	QSB/Syncs/SyncBase.cs
2021-12-16 21:30:03 -08:00
JohnCorby
348eb92728 even better variable syncer 2021-12-14 21:42:40 -08:00
Mister_Nebula
8b83b20caa add Jump trigger sync 2021-12-14 23:31:44 +00:00
JohnCorby
2c69f8f9f2 orb refactor 2021-12-13 21:18:16 -08:00
JohnCorby
8c4004fc58 use ObjectId instead 2021-12-11 21:57:23 -08:00
JohnCorby
e9b4ebc4d8 remove TypeSubset 2021-12-11 21:57:22 -08:00
JohnCorby
6a81808bc0 Merge branch 'dev' into worldobject-init 2021-12-11 18:15:12 -08:00
Mister_Nebula
ae2d2d1da3 Merge branch 'dev' into new-save-sync 2021-12-12 00:01:05 +00:00
JohnCorby
cbc495f9ba use new(), make IWorldObjectTypeSubset derive IWorldObject, add constraints 2021-12-11 15:09:45 -08:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
d9e250d191 help 2021-12-11 20:06:02 +00:00