JohnCorby
395124b4ec
remove spaces from DeterministicPath
2022-01-27 16:34:15 -08:00
JohnCorby
7b0e60679c
format
2022-01-27 16:22:17 -08:00
JohnCorby
65919be25f
remove from cache on OWRigidbody.OnDestroy
2022-01-27 16:11:30 -08:00
JohnCorby
321ca2a045
tweak
2022-01-27 16:01:53 -08:00
JohnCorby
81ff327509
- tweaks
...
- clear cache on start scene load
- wait until Start to set the parent so we don't mess with sibling indexes
- patch before scene load and unpatch when world objects ready
2022-01-27 15:58:33 -08:00
JohnCorby
4bccca4937
no ToList needed
2022-01-27 14:37:40 -08:00
JohnCorby
2d2b7a576a
better dumping
2022-01-27 11:59:55 -08:00
JohnCorby
13f5e2ebc3
- no more initial state for qsb network behaviours because it is dumb and i hate it
...
- spawn authqueue objects with no authority for real instead of with server authority
2022-01-27 03:15:52 -08:00
JohnCorby
7d50e7b510
debug logging
2022-01-26 19:43:40 -08:00
JohnCorby
f240b532fe
debug logging
2022-01-26 19:21:18 -08:00
JohnCorby
0e1f7f180b
deterministic manager
2022-01-26 18:54:50 -08:00
JohnCorby
d2599a7e88
respawn debug key
2022-01-26 17:14:26 -08:00
JohnCorby
8aaeeb8463
rename IWorldObject.ReturnObject to AttachedObject
2022-01-26 00:59:59 -08:00
JohnCorby
3bdb7cd20d
remove usings
2022-01-25 19:48:32 -08:00
JohnCorby
11cefff4f2
fix a dumb orb transform sync bug
2022-01-25 19:42:22 -08:00
JohnCorby
ad97f879ee
deterministic path
2022-01-25 02:34:15 -08:00
JohnCorby
efca86eb15
?
2022-01-24 17:52:46 -08:00
JohnCorby
187c1cb789
?
2022-01-24 11:53:51 -08:00
Mister_Nebula
3b1083d670
simplify CustomRelativisticParticleSystem
2022-01-23 17:17:42 +00:00
Mister_Nebula
00aa0c8037
Merge branch 'dev' into echoes-of-the-eye
2022-01-22 15:25:29 +00:00
JohnCorby
c7dc811533
PlayerInfo.IsLocalPlayer
2022-01-21 22:14:32 -08:00
JohnCorby
21e719cacd
remove suicide debug action
2022-01-21 16:12:16 -08:00
Mister_Nebula
8e4dadcb9c
add the stuffz
2022-01-21 22:38:41 +00:00
Mister_Nebula
7d47450ae1
move debug stuff around
2022-01-20 22:33:03 +00:00
Mister_Nebula
7e6269f8ef
add debug option for player id in logs
2022-01-20 22:12:06 +00:00
JohnCorby
e3887af555
SafeInvoke: print whole exception
2022-01-20 12:41:42 -08:00
JohnCorby
a40a660b58
you have to press q before pressing debug button
2022-01-20 12:31:19 -08:00
JohnCorby
986ce105ed
oops
2022-01-18 18:49:04 -08:00
JohnCorby
a9ed275eb8
disable and enable debug stuff
2022-01-18 16:19:49 -08:00
JohnCorby
ae90014137
toggle-able DebugMode
2022-01-18 16:10:05 -08:00
JohnCorby
47b98f2a1c
tweak
2022-01-18 15:02:48 -08:00
JohnCorby
eb3929a5bb
generic variable syncer
2022-01-18 10:06:15 -08:00
JohnCorby
ac47182be7
fix Player.IsReady
2022-01-18 01:46:41 -08:00
JohnCorby
2743c8ffa9
move a bunch of WorldObjectManager stuff to QSBWorldSync
2022-01-18 00:27:32 -08:00
JohnCorby
0912b6cee0
merge de/ser again, just make sure that it doesnt mess with anything (ie store and defer to getfrom/applytoattached
2022-01-16 07:23:35 -08:00
JohnCorby
7f1c6ea6c8
split up UpdateTransform + refactor
2022-01-16 06:53:45 -08:00
JohnCorby
1d2764f09f
split into initial state de/ser and regular de/ser
2022-01-16 01:58:47 -08:00
JohnCorby
7610fcac18
guh
2022-01-16 00:15:27 -08:00
JohnCorby
8e1de5d113
int to guid proper
2022-01-15 02:27:22 -08:00
JohnCorby
ff9a93108c
remove qnet references (except AnimationSync)
2022-01-14 22:54:31 -08:00
JohnCorby
5d4af69719
remove old variable syncers
2022-01-14 22:46:01 -08:00
JohnCorby
1a1b48cfc6
le ship
2022-01-14 22:31:23 -08:00
JohnCorby
a30cd95e84
worldobjects use new transformsyncs
2022-01-14 22:08:06 -08:00
JohnCorby
0ef0f2aadc
rename
2022-01-14 21:25:02 -08:00
JohnCorby
26abd5a594
authority manager
2022-01-14 21:19:45 -08:00
JohnCorby
cdea31a310
UpdatePrevData on initial serialize instead of Awake
2022-01-14 20:38:03 -08:00
JohnCorby
9e131f7ae8
update variable syncer to use QSBNetworkBehaviour
2022-01-14 20:15:32 -08:00
JohnCorby
3f90a34b1f
custom network behaviour and transform
2022-01-14 20:13:04 -08:00
JohnCorby
b9911c0162
better
2022-01-14 18:40:55 -08:00
JohnCorby
8693e118a8
variable syncing
2022-01-14 18:31:15 -08:00