simplify CustomRelativisticParticleSystem

This commit is contained in:
Mister_Nebula 2022-01-23 17:17:42 +00:00
parent f7108338c7
commit 3b1083d670

View File

@ -11,11 +11,11 @@ namespace QSB.Utility
private Quaternion _rotation;
private ParticleSystem.MainModule _mainModule;
private ParticleSystem.VelocityOverLifetimeModule _velocityOverLifetimeModule;
private ModuleVector _velocityOverLifetimeVector;
private RelativisticParticleSystem.ModuleVector _velocityOverLifetimeVector;
private ParticleSystem.LimitVelocityOverLifetimeModule _limitVelocityOverLifetimeModule;
private ModuleVector _limitVelocityOverLifetimeVector;
private RelativisticParticleSystem.ModuleVector _limitVelocityOverLifetimeVector;
private ParticleSystem.ForceOverLifetimeModule _forceOverLifetimeModule;
private ModuleVector _forceOverLifetimeVector;
private RelativisticParticleSystem.ModuleVector _forceOverLifetimeVector;
private bool _isReady;
private void Awake()
@ -39,11 +39,11 @@ namespace QSB.Utility
_mainModule.simulationSpace = ParticleSystemSimulationSpace.Custom;
_mainModule.customSimulationSpace = _simulationSpace;
_velocityOverLifetimeModule = _particleSystem.velocityOverLifetime;
_velocityOverLifetimeVector = new ModuleVector(_velocityOverLifetimeModule.x, _velocityOverLifetimeModule.y, _velocityOverLifetimeModule.z);
_velocityOverLifetimeVector = new RelativisticParticleSystem.ModuleVector(_velocityOverLifetimeModule.x, _velocityOverLifetimeModule.y, _velocityOverLifetimeModule.z);
_limitVelocityOverLifetimeModule = _particleSystem.limitVelocityOverLifetime;
_limitVelocityOverLifetimeVector = new ModuleVector(_limitVelocityOverLifetimeModule.limitX, _limitVelocityOverLifetimeModule.limitY, _limitVelocityOverLifetimeModule.limitZ);
_limitVelocityOverLifetimeVector = new RelativisticParticleSystem.ModuleVector(_limitVelocityOverLifetimeModule.limitX, _limitVelocityOverLifetimeModule.limitY, _limitVelocityOverLifetimeModule.limitZ);
_forceOverLifetimeModule = _particleSystem.forceOverLifetime;
_forceOverLifetimeVector = new ModuleVector(_forceOverLifetimeModule.x, _forceOverLifetimeModule.y, _forceOverLifetimeModule.z);
_forceOverLifetimeVector = new RelativisticParticleSystem.ModuleVector(_forceOverLifetimeModule.x, _forceOverLifetimeModule.y, _forceOverLifetimeModule.z);
}
public void Init(PlayerInfo playerInfo)
@ -107,45 +107,5 @@ namespace QSB.Utility
_forceOverLifetimeModule.z = z;
}
}
private struct ModuleVector
{
public ParticleSystem.MinMaxCurve OrigX;
public ParticleSystem.MinMaxCurve OrigY;
public ParticleSystem.MinMaxCurve OrigZ;
public ModuleVector(ParticleSystem.MinMaxCurve x, ParticleSystem.MinMaxCurve y, ParticleSystem.MinMaxCurve z)
{
OrigX = x;
OrigY = y;
OrigZ = z;
}
public void GetRotatedVector(Quaternion rotation, out ParticleSystem.MinMaxCurve x, out ParticleSystem.MinMaxCurve y, out ParticleSystem.MinMaxCurve z)
{
if (OrigX.mode == ParticleSystemCurveMode.Constant)
{
var vector = rotation * new Vector3(OrigX.constant, OrigY.constant, OrigZ.constant);
x = new ParticleSystem.MinMaxCurve(vector.x);
y = new ParticleSystem.MinMaxCurve(vector.y);
z = new ParticleSystem.MinMaxCurve(vector.z);
}
else if (OrigX.mode == ParticleSystemCurveMode.TwoConstants)
{
var vector2 = rotation * new Vector3(OrigX.constantMin, OrigY.constantMin, OrigZ.constantMin);
var vector3 = rotation * new Vector3(OrigX.constantMax, OrigY.constantMax, OrigZ.constantMax);
x = new ParticleSystem.MinMaxCurve(vector2.x, vector3.x);
y = new ParticleSystem.MinMaxCurve(vector2.y, vector3.y);
z = new ParticleSystem.MinMaxCurve(vector2.z, vector3.z);
}
else
{
Debug.LogWarning("Cannot properly rotate Module Curves! Use Constants mode instead, dummy.");
x = OrigX;
y = OrigY;
z = OrigZ;
}
}
}
}
}