Mister_Nebula
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1b20802a13
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add null probe check to qsbmeteor
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2021-12-27 21:33:53 +00:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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3860b2aacc
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add newlines
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2021-11-25 15:38:05 +00:00 |
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Mister_Nebula
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eb79e32491
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remove excess newlines
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2021-11-25 15:37:38 +00:00 |
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JohnCorby
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d8bfdaee2e
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Merge branch 'dev' into some-cleanup
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2021-11-22 02:07:03 -08:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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161209535b
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we dont really need to transform sync meteors
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2021-11-18 22:42:08 -08:00 |
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JohnCorby
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17811547fa
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the bug is fixed
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2021-11-18 22:28:41 -08:00 |
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JohnCorby
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9d33498c64
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ACTUALLY fixed null bug in resync event
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2021-11-18 00:42:35 -08:00 |
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JohnCorby
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95471f8753
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better fix for that nre in transform sync
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2021-11-18 00:01:26 -08:00 |
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JohnCorby
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15a973d109
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fixed null bug in resync event
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2021-11-17 20:31:32 -08:00 |
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JohnCorby
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08d7671234
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precalculate leash length immediately and use that
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2021-11-15 18:02:43 -08:00 |
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JohnCorby
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a40d8a2cf5
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undetached fragment does not have a rigidbody
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2021-11-15 17:08:15 -08:00 |
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JohnCorby
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d11591b904
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wabba dabba doo wip
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2021-11-15 02:39:06 -08:00 |
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JohnCorby
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558221491e
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resync event done
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2021-11-15 00:29:36 -08:00 |
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JohnCorby
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73853b0ced
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remove debug log spam
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2021-11-14 00:57:45 -08:00 |
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JohnCorby
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3b4a8682be
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lol
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2021-11-13 23:49:14 -08:00 |
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JohnCorby
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12c1369c20
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whoops i was looking at wrong thing for probe
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2021-11-13 23:43:13 -08:00 |
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JohnCorby
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df7bc49236
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special impact message for remote player and probe
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2021-11-13 23:29:21 -08:00 |
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JohnCorby
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eca53e91d1
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make sure integrity/origintegrity are synced on join
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2021-11-13 21:15:01 -08:00 |
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JohnCorby
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bc40e74d3b
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implement method nebula described
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2021-11-13 20:41:46 -08:00 |
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JohnCorby
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082996cb61
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wip
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2021-11-13 16:57:06 -08:00 |
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JohnCorby
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cef8cf23e5
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changed all Resources.FindObjectsOfTypeAll to QSBWorldSync.GetUnityObjects, which doesnt include prefabs
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2021-11-13 00:42:59 -08:00 |
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JohnCorby
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5f4368c1e7
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just sync prelaunch/launch, stop worrying about impact and collisions for now
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2021-11-13 00:09:41 -08:00 |
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JohnCorby
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4e4bad6885
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we do a little reworking
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2021-11-12 22:34:50 -08:00 |
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JohnCorby
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868290ac1b
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even more debug logging
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2021-11-12 02:28:59 -08:00 |
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JohnCorby
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94e5405314
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include flag and pool index when launching meteor
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2021-11-12 02:24:43 -08:00 |
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JohnCorby
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c743b9da75
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handle null hitObject in patch
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2021-11-12 01:52:16 -08:00 |
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JohnCorby
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8b0d621201
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disable collision from triggering impact code on clients
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2021-11-11 02:42:57 -08:00 |
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JohnCorby
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5f5e04e29f
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rework - dont sync transform
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2021-11-11 02:09:22 -08:00 |
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JohnCorby
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f1d45c9e8c
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use variable to denote when to impact, instead of enabling/disabling collision
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2021-11-11 00:44:52 -08:00 |
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JohnCorby
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fdeaf8111a
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make impacting work
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2021-11-10 23:57:04 -08:00 |
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JohnCorby
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a371c71415
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dont process events if world objects arent ready yet lol
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2021-11-10 21:59:32 -08:00 |
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JohnCorby
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495f814739
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easier logging
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2021-11-10 21:51:14 -08:00 |
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JohnCorby
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292d4ce5f5
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more progress
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2021-11-10 21:38:28 -08:00 |
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JohnCorby
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0c897ad3bd
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progress
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2021-11-10 21:13:49 -08:00 |
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JohnCorby
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15eb5fa804
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meteor transform sync
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2021-11-10 19:02:04 -08:00 |
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