Mister_Nebula
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7c1f9ac3a6
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me me stupid
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2021-12-11 10:50:17 +00:00 |
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Mister_Nebula
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916056c605
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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2021-12-10 22:13:39 +00:00 |
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Mister_Nebula
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2ab553069e
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idk what this breaks?????
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2021-12-10 21:12:01 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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e7db67a3a9
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fix bug where _baseIsReady was always false in client 1 until client 2 joined
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2021-12-03 01:07:43 -08:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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Mister_Nebula
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7054b239a1
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create DebugSettings
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2021-11-25 22:44:15 +00:00 |
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Mister_Nebula
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3860b2aacc
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add newlines
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2021-11-25 15:38:05 +00:00 |
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Mister_Nebula
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d2e43827fa
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merge dev into some-cleanup
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2021-11-22 14:29:54 +00:00 |
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JohnCorby
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d8bfdaee2e
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Merge branch 'dev' into some-cleanup
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2021-11-22 02:07:03 -08:00 |
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Mister_Nebula
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badacec3c6
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merge from dev
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2021-11-20 21:32:56 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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Mister_Nebula
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8a27aefb44
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remove PlayerState, add launch code event
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2021-11-20 11:48:46 +00:00 |
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JohnCorby
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0fe6dce0db
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remove IntermediaryTransform
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2021-11-19 01:01:51 -08:00 |
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JohnCorby
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e4b54452a4
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Merge branch 'dev' into meteors
# Conflicts:
# QSB/TimeSync/TimeSyncUI.cs
# QSB/WorldSync/QSBWorldSync.cs
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2021-11-14 04:08:37 -08:00 |
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JohnCorby
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96c8bb6d1d
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Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66b3522be2eefac10cb3c9da341ee43a.
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2021-11-14 03:55:11 -08:00 |
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JohnCorby
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53093ddd66
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revert GetUnityObjects thingy
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2021-11-14 03:50:59 -08:00 |
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JohnCorby
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cef8cf23e5
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changed all Resources.FindObjectsOfTypeAll to QSBWorldSync.GetUnityObjects, which doesnt include prefabs
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2021-11-13 00:42:59 -08:00 |
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JohnCorby
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a2c2688dce
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Merge branch 'dev' into meteors
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2021-11-12 20:35:39 -08:00 |
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Mister_Nebula
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92e255039c
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add some try catch blocks so we don't get stuck in an init-loop
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2021-11-12 10:06:51 +00:00 |
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JohnCorby
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495f814739
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easier logging
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2021-11-10 21:51:14 -08:00 |
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Mister_Nebula
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256830e557
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cleanup
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2021-10-29 23:00:13 +01:00 |
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Mister_Nebula
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54b2cca481
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closes #324
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2021-10-23 21:17:49 +01:00 |
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Mister_Nebula
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049b82a483
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fix orb issue again
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2021-10-20 17:29:49 +01:00 |
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Mister_Nebula
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d6b5cadeac
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remove "updatetransform fail" message
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2021-09-13 19:21:40 +01:00 |
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Mister_Nebula
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9fa543ff99
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change _storedTransformSyncs to have uint instead of PlayerInfo
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2021-08-29 16:47:52 +01:00 |
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Mister_Nebula
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ab23ed826b
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CLEANUP - remove unnecessary usings
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2021-08-22 16:57:09 +01:00 |
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Mister_Nebula
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bdef0e428c
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remove logs
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2021-08-19 16:32:18 +01:00 |
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Mister_Nebula
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f30b437589
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Move lots of things to SyncBase
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2021-08-14 14:45:52 +01:00 |
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Mister_Nebula
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4726495ac2
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make boxes smaller
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2021-07-19 14:58:59 +01:00 |
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Mister_Nebula
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60371f5381
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add base isready
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2021-07-17 09:51:47 +01:00 |
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Mister_Nebula
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85a3f4770e
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cleanup
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2021-07-12 22:02:50 +01:00 |
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Mister_Nebula
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9c140f3e31
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aaaaa
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2021-07-11 16:18:47 +01:00 |
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Mister_Nebula
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21d2d0b8b3
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add some null/(0,0,0) checks into syncbase
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2021-07-09 15:55:01 +01:00 |
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Mister_Nebula
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bec73df7e4
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fix thrusters
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2021-07-08 00:11:49 +01:00 |
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Mister_Nebula
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3af11df2ff
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make syncbase not generic :(
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2021-07-07 23:54:09 +01:00 |
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Mister_Nebula
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f350123c07
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remove whitespace
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2021-07-07 23:07:36 +01:00 |
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Mister_Nebula
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d98e14ee11
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move update to syncbase
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2021-07-07 23:04:00 +01:00 |
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Mister_Nebula
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d27ac9bba8
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Create SyncBase, move lots of code into that
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2021-07-07 22:12:41 +01:00 |
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