Move lots of things to SyncBase

This commit is contained in:
Mister_Nebula 2021-08-14 14:45:52 +01:00
parent fc01efd407
commit f30b437589

View File

@ -1,14 +1,46 @@
using OWML.Common;
using Harmony;
using OWML.Common;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.Syncs
{
/*
* Rewrite number : 9
* God has cursed me for my hubris, and my work is never finished.
*/
public abstract class SyncBase : QNetworkTransform
{
private static readonly Dictionary<PlayerInfo, Dictionary<Type, SyncBase>> _storedTransformSyncs = new Dictionary<PlayerInfo, Dictionary<Type, SyncBase>>();
public static T GetPlayers<T>(PlayerInfo player)
where T : SyncBase
{
var dictOfOwnedSyncs = _storedTransformSyncs[player];
var wantedSync = dictOfOwnedSyncs[typeof(T)];
if (wantedSync == default)
{
DebugLog.ToConsole($"Error - _storedTransformSyncs does not contain type:{typeof(T)} under player {player.PlayerId}. Attempting to find manually...", MessageType.Error);
var allSyncs = Resources.FindObjectsOfTypeAll<T>();
wantedSync = allSyncs.First(x => x.Player == player);
if (wantedSync == default)
{
DebugLog.ToConsole($"Error - Could not find type:{typeof(T)} for player {player.PlayerId} manually!", MessageType.Error);
return default;
}
}
return (T)wantedSync;
}
public uint AttachedNetId
{
get
@ -50,6 +82,7 @@ namespace QSB.Syncs
public abstract bool UseInterpolation { get; }
public abstract bool IgnoreDisabledAttachedObject { get; }
public abstract bool IgnoreNullReferenceTransform { get; }
public abstract bool ShouldReparentAttachedObject { get; }
public Component AttachedObject { get; set; }
public Transform ReferenceTransform { get; set; }
@ -63,22 +96,82 @@ namespace QSB.Syncs
protected IntermediaryTransform _intermediaryTransform;
protected bool _isInitialized;
protected abstract Component InitLocalTransform();
protected abstract Component InitRemoteTransform();
protected abstract Component SetAttachedObject();
protected abstract bool UpdateTransform();
protected abstract void Init();
protected Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
public virtual void Start()
{
var distance = Vector3.Distance(currentPosition, targetPosition);
if (distance > _previousDistance + DistanceLeeway)
DebugLog.DebugWrite($"[SyncBase] {_logName} Start");
var lowestBound = Resources.FindObjectsOfTypeAll<PlayerTransformSync>()
.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
DontDestroyOnLoad(gameObject);
_intermediaryTransform = new IntermediaryTransform(transform);
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
if (Player == null)
{
_previousDistance = distance;
return targetPosition;
DebugLog.ToConsole($"Error - Player in start of {_logName} was null!", MessageType.Error);
return;
}
_previousDistance = distance;
return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
if (!_storedTransformSyncs.ContainsKey(Player))
{
_storedTransformSyncs.Add(Player, new Dictionary<Type, SyncBase>());
}
var playerDict = _storedTransformSyncs[Player];
playerDict[GetType()] = this;
}
protected virtual void OnDestroy()
{
DebugLog.DebugWrite($"[SyncBase] {_logName} OnDestroy");
if (ShouldReparentAttachedObject)
{
if (!HasAuthority && AttachedObject != null)
{
Destroy(AttachedObject.gameObject);
}
}
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
if (!QSBPlayerManager.PlayerExists(PlayerId))
{
return;
}
var playerDict = _storedTransformSyncs[Player];
playerDict.Remove(GetType());
}
protected virtual void Init()
{
DebugLog.DebugWrite($"[SyncBase] {_logName} Init");
if (!QSBSceneManager.IsInUniverse)
{
DebugLog.ToConsole($"Error - {_logName} is being init-ed when not in the universe!", MessageType.Error);
}
// TODO : maybe make it's own option
if (ShouldReparentAttachedObject)
{
if (!HasAuthority && AttachedObject != null)
{
Destroy(AttachedObject.gameObject);
}
}
AttachedObject = SetAttachedObject();
_isInitialized = true;
}
protected virtual void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isInUniverse)
{
DebugLog.DebugWrite($"[SyncBase] {_logName} OnSceneLoaded");
_isInitialized = false;
}
public override void Update()
@ -161,6 +254,66 @@ namespace QSB.Syncs
base.Update();
}
protected Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
{
var distance = Vector3.Distance(currentPosition, targetPosition);
if (distance > _previousDistance + DistanceLeeway)
{
_previousDistance = distance;
return targetPosition;
}
_previousDistance = distance;
return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
}
public void SetReferenceTransform(Transform transform)
{
DebugLog.DebugWrite($"[SyncBase] {_logName} SetReferenceTransform");
if (ReferenceTransform == transform)
{
return;
}
ReferenceTransform = transform;
_intermediaryTransform.SetReferenceTransform(transform);
if (ShouldReparentAttachedObject)
{
if (AttachedObject == null)
{
DebugLog.ToConsole($"Warning - AttachedObject was null for {_logName} when trying to set reference transform to {transform?.name}. Waiting until not null...", MessageType.Warning);
QSBCore.UnityEvents.RunWhen(
() => AttachedObject != null,
() => ReparentAttachedObject(transform));
return;
}
if (!HasAuthority)
{
ReparentAttachedObject(transform);
}
}
if (HasAuthority)
{
_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
}
}
private void ReparentAttachedObject(Transform newParent)
{
DebugLog.DebugWrite($"[SyncBase] {_logName} ReparentAttachedObject");
if (AttachedObject.transform.parent != null && AttachedObject.transform.parent.GetComponent<Sector>() == null)
{
DebugLog.ToConsole($"Warning - Trying to reparent AttachedObject {AttachedObject.name} which wasnt attached to sector!", MessageType.Warning);
}
AttachedObject.transform.SetParent(newParent, true);
AttachedObject.transform.localScale = Vector3.one;
}
protected virtual void OnRenderObject()
{
if (!QSBCore.WorldObjectsReady