492 Commits

Author SHA1 Message Date
Mister_Nebula
f5b252d58c Update Tools.cs 2022-03-24 20:36:13 +00:00
Mister_Nebula
4028e43d01 sync lighting of dream lanterns (and enterdreamworld message) 2022-03-24 20:35:49 +00:00
Mister_Nebula
24f557a452 split into partial classes 2022-03-24 15:02:31 +00:00
JohnCorby
8bedbfe3f4 player kicking: use string reason 2022-03-18 03:00:10 -07:00
JohnCorby
e8defd38df make PlayerAttachWatcher a QSBPatch 2022-03-11 02:26:58 -08:00
JohnCorby
ad2c84acb2 Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
2022-03-11 00:58:14 -08:00
JohnCorby
2ade7051fa PlayerJoinMessage: made a typo 2022-03-11 00:55:10 -08:00
JohnCorby
fea475fa44 messages: use base ctor call 2022-03-10 17:57:50 -08:00
JohnCorby
39cdc960da make da thrusters work 2022-03-07 13:25:41 -08:00
JohnCorby
350fc7e2ed use tuple for QSBPlayerManager.GetPlayerProbes() 2022-03-07 13:04:54 -08:00
JohnCorby
09885437b9 Merge branch 'quantum-objects-fixes' into dev
# Conflicts:
#	QSB/QuantumSync/QuantumManager.cs
2022-03-07 13:00:07 -08:00
Mister_Nebula
9356a4f704 stuffz 2022-03-07 20:34:35 +00:00
JohnCorby
45396eb819 use cool value tuples instead of boring regular class tuples 2022-03-06 22:36:52 -08:00
JohnCorby
c3e77d2449 use GetType() instead of GetType().Name in strings, since they return the same thing 2022-03-06 01:37:30 -08:00
JohnCorby
ae88766ee1 PlayerInfo: ToString 2022-03-06 01:01:58 -08:00
JohnCorby
33364cd71d PlayerTransformSync: remove log lol 2022-03-04 03:00:44 -08:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
20eaa8adfc QSBMessage: remove variants since tuples work now, rename Value -> Data 2022-03-02 19:36:38 -08:00
JohnCorby
e6946128ce custom attach / attach watcher: improve 2022-02-27 07:19:57 -08:00
JohnCorby
2154a22624 make the child thing actually work 2022-02-27 06:52:09 -08:00
JohnCorby
3dcb462ac4 revert QSBNetworkTransformChild crap 2022-02-27 05:27:07 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
b49e8f7cc9 PlayerTransformSync: check children changed 2022-02-26 20:47:52 -08:00
JohnCorby
98955dc29b fix derived transform syncs 2022-02-25 23:18:52 -08:00
JohnCorby
abf4e2650f PlayerTransformSync: dont get position if you're dead 2022-02-25 23:18:49 -08:00
JohnCorby
48c356e4c1 bruh 2022-02-25 23:18:48 -08:00
JohnCorby
b91041502a update QSBDitheringAnimator 2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
26f8bc6e91 rename 2022-02-21 04:21:03 -08:00
JohnCorby
c4c4f0fe90 "better" fake player 2022-02-21 04:18:17 -08:00
JohnCorby
b51d6a8f63 QSBDitheringAnimator 2022-02-18 05:33:48 -08:00
JohnCorby
81a6e6b32f JoinLeaveSingularity: move to prefab 2022-02-18 04:25:14 -08:00
JohnCorby
7207211454 JoinLeaveSingularity: use Try, and nicer logging 2022-02-17 04:55:43 -08:00
JohnCorby
2c51ec4a36 tweak 2022-02-17 04:43:57 -08:00
JohnCorby
709cc4c905 JoinLeaveSingularity: make static instead of using MonoBehaviour 2022-02-17 04:10:13 -08:00
JohnCorby
a85efa403c JoinLeaveSingularity: cancel task on object destroy 2022-02-17 04:04:15 -08:00
JohnCorby
3dac89fd24 baba booey 2022-02-17 02:28:33 -08:00
JohnCorby
ccc0e7a0be basically perfect 2022-02-17 02:15:43 -08:00
JohnCorby
140fefe475 more stuff 2022-02-16 23:54:01 -08:00
JohnCorby
45410c87e6 JoinLeaveSingularity: use async task instead of MonoBehaviour 2022-02-16 23:08:44 -08:00
JohnCorby
b2d60eb024 Merge branch 'dev' into join-leave-singularity
# Conflicts:
#	QSB/Player/QSBPlayerManager.cs
#	QSB/SectorSync/QSBSectorDetector.cs
#	QSB/Utility/Extensions.cs
2022-02-16 21:52:59 -08:00
JohnCorby
70d767c706 PlayerTransformSync: check for null ReferenceTransform 2022-02-16 19:44:17 -08:00
JohnCorby
83bec7b75f optimization: MinBy and MaxBy instead of sorting 2022-02-16 18:14:40 -08:00
JohnCorby
b078d68ddc temporarily disable singularity effect 2022-02-15 21:07:46 -08:00
JohnCorby
9e8e22f8cf optimization: MinBy and MaxBy instead of sorting 2022-02-15 20:56:16 -08:00
JohnCorby
6cfd74ef7a happyness 2022-02-15 02:56:38 -08:00
JohnCorby
ad85a04b08 juust right 2022-02-15 02:50:14 -08:00
JohnCorby
d661ee747b guh 2022-02-15 02:48:15 -08:00
JohnCorby
4112ee3c91 IT WORKSSSSSSSSSSSSSSSSS 2022-02-15 02:46:31 -08:00
JohnCorby
0f508e9d53 yeah this is going somewhere kinda 2022-02-15 01:29:25 -08:00