Mister_Nebula
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f5b252d58c
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Update Tools.cs
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2022-03-24 20:36:13 +00:00 |
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Mister_Nebula
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4028e43d01
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sync lighting of dream lanterns (and enterdreamworld message)
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2022-03-24 20:35:49 +00:00 |
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Mister_Nebula
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24f557a452
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split into partial classes
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2022-03-24 15:02:31 +00:00 |
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JohnCorby
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8bedbfe3f4
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player kicking: use string reason
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2022-03-18 03:00:10 -07:00 |
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JohnCorby
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e8defd38df
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make PlayerAttachWatcher a QSBPatch
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2022-03-11 02:26:58 -08:00 |
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JohnCorby
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ad2c84acb2
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Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
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2022-03-11 00:58:14 -08:00 |
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JohnCorby
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2ade7051fa
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PlayerJoinMessage: made a typo
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2022-03-11 00:55:10 -08:00 |
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JohnCorby
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fea475fa44
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messages: use base ctor call
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2022-03-10 17:57:50 -08:00 |
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JohnCorby
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39cdc960da
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make da thrusters work
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2022-03-07 13:25:41 -08:00 |
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JohnCorby
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350fc7e2ed
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use tuple for QSBPlayerManager.GetPlayerProbes()
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2022-03-07 13:04:54 -08:00 |
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JohnCorby
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09885437b9
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Merge branch 'quantum-objects-fixes' into dev
# Conflicts:
# QSB/QuantumSync/QuantumManager.cs
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2022-03-07 13:00:07 -08:00 |
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Mister_Nebula
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9356a4f704
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stuffz
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2022-03-07 20:34:35 +00:00 |
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JohnCorby
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45396eb819
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use cool value tuples instead of boring regular class tuples
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2022-03-06 22:36:52 -08:00 |
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JohnCorby
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c3e77d2449
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use GetType() instead of GetType().Name in strings, since they return the same thing
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2022-03-06 01:37:30 -08:00 |
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JohnCorby
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ae88766ee1
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PlayerInfo: ToString
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2022-03-06 01:01:58 -08:00 |
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JohnCorby
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33364cd71d
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PlayerTransformSync: remove log lol
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2022-03-04 03:00:44 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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20eaa8adfc
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QSBMessage: remove variants since tuples work now, rename Value -> Data
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2022-03-02 19:36:38 -08:00 |
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JohnCorby
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e6946128ce
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custom attach / attach watcher: improve
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2022-02-27 07:19:57 -08:00 |
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JohnCorby
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2154a22624
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make the child thing actually work
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2022-02-27 06:52:09 -08:00 |
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JohnCorby
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3dcb462ac4
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revert QSBNetworkTransformChild crap
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2022-02-27 05:27:07 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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b49e8f7cc9
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PlayerTransformSync: check children changed
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2022-02-26 20:47:52 -08:00 |
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JohnCorby
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98955dc29b
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fix derived transform syncs
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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abf4e2650f
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PlayerTransformSync: dont get position if you're dead
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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48c356e4c1
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bruh
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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b91041502a
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update QSBDitheringAnimator
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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26f8bc6e91
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rename
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2022-02-21 04:21:03 -08:00 |
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JohnCorby
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c4c4f0fe90
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"better" fake player
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2022-02-21 04:18:17 -08:00 |
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JohnCorby
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b51d6a8f63
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QSBDitheringAnimator
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2022-02-18 05:33:48 -08:00 |
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JohnCorby
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81a6e6b32f
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JoinLeaveSingularity: move to prefab
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2022-02-18 04:25:14 -08:00 |
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JohnCorby
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7207211454
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JoinLeaveSingularity: use Try, and nicer logging
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2022-02-17 04:55:43 -08:00 |
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JohnCorby
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2c51ec4a36
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tweak
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2022-02-17 04:43:57 -08:00 |
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JohnCorby
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709cc4c905
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JoinLeaveSingularity: make static instead of using MonoBehaviour
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2022-02-17 04:10:13 -08:00 |
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JohnCorby
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a85efa403c
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JoinLeaveSingularity: cancel task on object destroy
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2022-02-17 04:04:15 -08:00 |
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JohnCorby
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3dac89fd24
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baba booey
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2022-02-17 02:28:33 -08:00 |
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JohnCorby
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ccc0e7a0be
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basically perfect
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2022-02-17 02:15:43 -08:00 |
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JohnCorby
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140fefe475
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more stuff
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2022-02-16 23:54:01 -08:00 |
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JohnCorby
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45410c87e6
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JoinLeaveSingularity: use async task instead of MonoBehaviour
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2022-02-16 23:08:44 -08:00 |
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JohnCorby
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b2d60eb024
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Merge branch 'dev' into join-leave-singularity
# Conflicts:
# QSB/Player/QSBPlayerManager.cs
# QSB/SectorSync/QSBSectorDetector.cs
# QSB/Utility/Extensions.cs
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2022-02-16 21:52:59 -08:00 |
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JohnCorby
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70d767c706
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PlayerTransformSync: check for null ReferenceTransform
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2022-02-16 19:44:17 -08:00 |
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JohnCorby
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83bec7b75f
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optimization: MinBy and MaxBy instead of sorting
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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b078d68ddc
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temporarily disable singularity effect
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2022-02-15 21:07:46 -08:00 |
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JohnCorby
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9e8e22f8cf
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optimization: MinBy and MaxBy instead of sorting
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2022-02-15 20:56:16 -08:00 |
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JohnCorby
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6cfd74ef7a
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happyness
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2022-02-15 02:56:38 -08:00 |
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JohnCorby
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ad85a04b08
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juust right
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2022-02-15 02:50:14 -08:00 |
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JohnCorby
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d661ee747b
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guh
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2022-02-15 02:48:15 -08:00 |
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JohnCorby
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4112ee3c91
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IT WORKSSSSSSSSSSSSSSSSS
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2022-02-15 02:46:31 -08:00 |
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JohnCorby
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0f508e9d53
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yeah this is going somewhere kinda
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2022-02-15 01:29:25 -08:00 |
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