JohnCorby
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142315b21b
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bruh
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2021-12-15 02:30:43 -08:00 |
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JohnCorby
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66bbf16aee
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okay well it works but its also wacky for some reason???
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2021-12-15 02:25:13 -08:00 |
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JohnCorby
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e6f472ff5a
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lets take a step back for a second
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2021-12-15 01:20:51 -08:00 |
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JohnCorby
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2f648733c2
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pass slot before setting it to null
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2021-12-15 00:10:35 -08:00 |
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JohnCorby
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1284ce3012
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we dont need an orb slot world object
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2021-12-14 23:58:35 -08:00 |
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JohnCorby
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6bba8de116
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fix nre whoops
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2021-12-14 22:20:48 -08:00 |
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JohnCorby
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348eb92728
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even better variable syncer
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2021-12-14 21:42:40 -08:00 |
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JohnCorby
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9c2ddef242
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add qsborb
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2021-12-14 20:24:02 -08:00 |
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JohnCorby
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27c8d4e933
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funky nre with anglers and jellyfish
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2021-12-13 23:37:21 -08:00 |
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JohnCorby
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533bf00ecb
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stop letting NomaiOrbTransformSync.Instances have null values
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2021-12-13 23:20:13 -08:00 |
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JohnCorby
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7b5ab3a2eb
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the
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2021-12-13 22:49:27 -08:00 |
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JohnCorby
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6dc9135be1
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extra syncyness
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2021-12-13 22:36:27 -08:00 |
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JohnCorby
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8210793f56
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more edge case
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2021-12-13 22:16:32 -08:00 |
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JohnCorby
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3c0cdcb076
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simplify, handle edge cases
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2021-12-13 21:52:59 -08:00 |
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JohnCorby
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cc36df2f90
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move correctly
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2021-12-13 21:50:53 -08:00 |
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JohnCorby
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2c69f8f9f2
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orb refactor
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2021-12-13 21:18:16 -08:00 |
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JohnCorby
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5664b24730
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cleaned sector sync
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2021-12-13 21:00:53 -08:00 |
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JohnCorby
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4c535fd544
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rename relative transform stuff
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2021-12-13 16:02:31 -08:00 |
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JohnCorby
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e284c5ce66
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make orbs lerp
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2021-12-13 14:38:20 -08:00 |
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JohnCorby
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5b2559c4ce
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correct lerping
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2021-12-13 14:33:41 -08:00 |
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JohnCorby
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0806ee23b0
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check for null ReferenceTransform
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2021-12-13 14:28:08 -08:00 |
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JohnCorby
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b0e15fb557
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SmartSmoothDamp for rotation
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2021-12-13 13:33:18 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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b5f12796af
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make syncbase generic
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2021-12-13 13:05:49 -08:00 |
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JohnCorby
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3674341daf
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fuck
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2021-12-12 06:38:08 -08:00 |
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JohnCorby
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2fe410082b
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baba booey
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2021-12-12 06:30:50 -08:00 |
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Mister_Nebula
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a58f2a8bba
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Update SocketItemEvent.cs
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2021-12-12 14:18:20 +00:00 |
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JohnCorby
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16592d4d57
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fixed OccasionalTransformSync NRE
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2021-12-12 03:14:00 -08:00 |
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JohnCorby
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589750649f
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ShipDamageController_OnImpact NRE for real
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2021-12-12 03:01:41 -08:00 |
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JohnCorby
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a272050b8b
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ShipDamageController_OnImpact NRE
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2021-12-12 03:00:20 -08:00 |
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Mister_Nebula
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767d2d0318
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Update PlayerEntanglementWatcher.cs
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2021-12-12 10:49:21 +00:00 |
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Mister_Nebula
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58f85d9522
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fix NRE in initpausemenus
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2021-12-12 10:47:59 +00:00 |
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Mister_Nebula
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b1b1e45289
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Merge branch 'dev' into fixes
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2021-12-12 10:43:29 +00:00 |
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Mister_Nebula
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8612bbd810
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Merge branch 'dev' into clear-logs
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2021-12-12 10:42:19 +00:00 |
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Mister_Nebula
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5d94fcdb2d
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reset game save
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2021-12-12 10:34:55 +00:00 |
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JohnCorby
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65042e6a74
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Merge branch 'dev' into addplayer
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2021-12-12 02:18:42 -08:00 |
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Mister_Nebula
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0bb136a68c
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stuffz
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2021-12-12 10:03:33 +00:00 |
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Mister_Nebula
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2935d77ef5
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fix ship
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2021-12-12 10:02:19 +00:00 |
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JohnCorby
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89cc3d202d
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Merge branch 'dev' into unique-objectid
# Conflicts:
# QSB/Menus/MenuManager.cs
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2021-12-12 01:56:57 -08:00 |
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JohnCorby
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71dfabc24f
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Merge branch 'dev' into addplayer
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2021-12-12 01:55:44 -08:00 |
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Mister_Nebula
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2f424bdf06
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fix quit button
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2021-12-12 09:49:00 +00:00 |
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JohnCorby
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dd6b9f19e3
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remove error that can't happen
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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3e8dee7c59
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remove warning. it's okay
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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7ad0c5ae15
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player creation as separate method
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2021-12-11 22:53:42 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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07dc6242dc
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make GetWorldFromId work
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2021-12-11 22:05:31 -08:00 |
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JohnCorby
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a83744bb99
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better RemoveWorldObjects
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2021-12-11 22:00:21 -08:00 |
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JohnCorby
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8c4004fc58
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use ObjectId instead
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2021-12-11 21:57:23 -08:00 |
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JohnCorby
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e9b4ebc4d8
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remove TypeSubset
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2021-12-11 21:57:22 -08:00 |
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JohnCorby
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fce0a7d7d8
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remove world objects in Rebuild (all at once), and use ObjectId = WorldObjects.Count
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2021-12-11 21:57:00 -08:00 |
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