JohnCorby
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6066e227a2
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work on it
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2022-05-28 13:49:18 -07:00 |
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JohnCorby
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d0cce35103
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use send initial state event
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2022-04-06 11:35:40 -07:00 |
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JohnCorby
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d45e94bfdf
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send initial states event
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2022-04-06 11:30:15 -07:00 |
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JohnCorby
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6f8d367b95
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move DebugLog.DebugWrite
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2022-03-14 05:13:12 -07:00 |
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JohnCorby
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ece4ee3c86
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RequestInitialStatesMessage: put try around SendInitialState
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2022-03-14 05:12:08 -07:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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3d7a1ed6af
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comment
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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9e5e7bb6a1
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initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
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2022-02-16 19:22:21 -08:00 |
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JohnCorby
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1441dc4a32
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Revert "Revert "QSBNetworkBehaviour: SendInitialState""
This reverts commit 6eb8b144b3 .
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2022-02-04 14:17:23 -08:00 |
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JohnCorby
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806438b324
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remove a space
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2022-01-31 11:38:53 -08:00 |
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Will Corby
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c30624fb1f
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Update RequestInitialStatesMessage.cs
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2022-01-31 11:31:23 -08:00 |
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Mister_Nebula
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1991c681eb
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cleanup qsb
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2022-01-31 14:23:50 +00:00 |
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JohnCorby
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2895e54083
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rename
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2022-01-29 01:29:02 -08:00 |
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JohnCorby
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c9321fff84
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rename
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2022-01-29 01:26:28 -08:00 |
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JohnCorby
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e42aec8bae
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move everything over to UnityEvents
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2022-01-29 01:24:15 -08:00 |
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JohnCorby
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141ed5c13c
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request initial states EVERY time world objects are ready, goofus
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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