63 Commits

Author SHA1 Message Date
JohnCorby
00a81f7bd9 SyncBase.Uninit: don't set stuff to null 2022-02-02 22:42:41 -08:00
JohnCorby
41c7db76b0 bruh 2022-01-28 23:26:04 -08:00
JohnCorby
687e5fcdbd fix a dumb orb transform sync bug 2022-01-25 19:43:59 -08:00
JohnCorby
ba5defecbd make rigidbody syncs still valid even if suspended 2022-01-21 23:13:48 -08:00
JohnCorby
5b77d341fe move stuff from OnStopClient to Uninit 2022-01-21 17:51:26 -08:00
JohnCorby
027c600782 suspended objects are not valid, also don't print errors when orb is destroyed 2022-01-21 17:35:56 -08:00
JohnCorby
83ed2cea08 replace _baseIsReady and IsReady with 1 CheckReady 2022-01-21 17:12:24 -08:00
JohnCorby
573ee72d86 use OnStopClient instead of OnDestroy 2022-01-18 15:06:45 -08:00
JohnCorby
dba1e3a0da use OnStartClient instead of Start 2022-01-18 12:19:58 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
4de81942d0 i retract my previous statement 2022-01-16 08:04:56 -08:00
JohnCorby
6c822cdcb1 smart smooth damp, more like nah 2022-01-16 07:57:44 -08:00
JohnCorby
7f1c6ea6c8 split up UpdateTransform + refactor 2022-01-16 06:53:45 -08:00
JohnCorby
1f4c06561b zoinks 2022-01-16 06:11:44 -08:00
JohnCorby
85927c2e9d remove old syncbase and friends 2022-01-14 22:39:41 -08:00
JohnCorby
c5af74c848 start to remove 2022-01-14 22:29:58 -08:00
JohnCorby
a30cd95e84 worldobjects use new transformsyncs 2022-01-14 22:08:06 -08:00
JohnCorby
4dc77e0472 some stuff 2022-01-14 21:25:13 -08:00
Mister_Nebula
6514fb85ed fix some orb stuff, flicker out shuttle when it launches for people not in it 2022-01-12 23:08:07 +00:00
Mister_Nebula
ef4a83e12d cleanup 2022-01-01 22:19:10 +00:00
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
6922d3a481 rename 2021-12-22 18:47:55 -08:00
JohnCorby
7cc0ecf83d fix nre 2021-12-18 00:01:20 -08:00
JohnCorby
0ef96f897a tweak 2021-12-17 23:28:29 -08:00
JohnCorby
fbdd719846 use auth queue system for orbs 2021-12-17 21:14:30 -08:00
JohnCorby
d3f926439a use setslot instead of setslotted 2021-12-17 16:53:27 -08:00
JohnCorby
e6f472ff5a lets take a step back for a second 2021-12-15 01:20:51 -08:00
JohnCorby
6bba8de116 fix nre whoops 2021-12-14 22:20:48 -08:00
JohnCorby
9c2ddef242 add qsborb 2021-12-14 20:24:02 -08:00
JohnCorby
533bf00ecb stop letting NomaiOrbTransformSync.Instances have null values 2021-12-13 23:20:13 -08:00
JohnCorby
6dc9135be1 extra syncyness 2021-12-13 22:36:27 -08:00
JohnCorby
3c0cdcb076 simplify, handle edge cases 2021-12-13 21:52:59 -08:00
JohnCorby
cc36df2f90 move correctly 2021-12-13 21:50:53 -08:00
JohnCorby
2c69f8f9f2 orb refactor 2021-12-13 21:18:16 -08:00
JohnCorby
e284c5ce66 make orbs lerp 2021-12-13 14:38:20 -08:00
JohnCorby
b5f12796af make syncbase generic 2021-12-13 13:05:49 -08:00
Mister_Nebula
916056c605 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 2021-12-10 22:13:39 +00:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
JohnCorby
914a05916d removed world object bools from qsbcore since they're duplicates 2021-12-02 02:44:34 -08:00
Mister_Nebula
ae8bf9a8b2 aaaaaaaaaa 2021-11-20 19:49:50 +00:00
JohnCorby
495f814739 easier logging 2021-11-10 21:51:14 -08:00
Mister_Nebula
8943dc76b5 more fixes, my god 2021-10-25 16:31:15 +01:00
Mister_Nebula
bccc4e1873 fix some logs 2021-10-24 10:47:25 +01:00
Mister_Nebula
049b82a483 fix orb issue again 2021-10-20 17:29:49 +01:00
Mister_Nebula
0ef03086ae fix orb issue on scene reload
fixes #322
2021-10-19 20:23:53 +01:00
Mister_Nebula
bb5c3d272a Update NomaiOrbTransformSync.cs 2021-08-19 17:34:21 +01:00
Mister_Nebula
120b430cd1 add new transform syncs 2021-08-14 15:03:01 +01:00
Mister_Nebula
045a965409 destroy orb if it's unused 2021-07-09 15:54:16 +01:00
Mister_Nebula
3af11df2ff make syncbase not generic :( 2021-07-07 23:54:09 +01:00