quantum-space-buddies/QSB/OrbSync/TransformSync/NomaiOrbTransformSync.cs

85 lines
2.4 KiB
C#

using OWML.Common;
using QSB.AuthoritySync;
using QSB.OrbSync.WorldObjects;
using QSB.Syncs.Unsectored.Transforms;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
using UnityEngine;
namespace QSB.OrbSync.TransformSync
{
public class NomaiOrbTransformSync : UnsectoredTransformSync
{
/// <summary>
/// normally prints error when attached object is null.
/// this overrides it so that doesn't happen, since the orb can be destroyed.
/// </summary>
protected override bool CheckValid() => _attachedBody && base.CheckValid();
protected override bool UseInterpolation => true;
protected override float DistanceLeeway => 1f;
protected override Transform InitLocalTransform() => _qsbOrb.AttachedObject.transform;
protected override Transform InitRemoteTransform() => _qsbOrb.AttachedObject.transform;
private OWRigidbody _attachedBody;
private QSBOrb _qsbOrb;
private static readonly List<NomaiOrbTransformSync> _instances = new();
public override void OnStartClient()
{
_instances.Add(this);
base.OnStartClient();
}
public override void OnStopClient()
{
_instances.Remove(this);
base.OnStopClient();
}
protected override void Init()
{
var index = _instances.IndexOf(this);
if (!OrbManager.Orbs.TryGet(index, out var orb))
{
DebugLog.ToConsole($"Error - No orb at index {index}.", MessageType.Error);
return;
}
_qsbOrb = orb.GetWorldObject<QSBOrb>();
_qsbOrb.TransformSync = this;
base.Init();
_attachedBody = AttachedTransform.GetAttachedOWRigidbody();
SetReferenceTransform(_attachedBody.GetOrigParent());
if (QSBCore.IsHost)
{
netIdentity.RegisterAuthQueue();
}
_attachedBody.OnUnsuspendOWRigidbody += OnUnsuspend;
_attachedBody.OnSuspendOWRigidbody += OnSuspend;
netIdentity.SendAuthQueueMessage(_attachedBody.IsSuspended() ? AuthQueueAction.Remove : AuthQueueAction.Add);
}
protected override void Uninit()
{
if (QSBCore.IsHost)
{
netIdentity.UnregisterAuthQueue();
}
_attachedBody.OnUnsuspendOWRigidbody -= OnUnsuspend;
_attachedBody.OnSuspendOWRigidbody -= OnSuspend;
_attachedBody = null;
base.Uninit();
}
private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.SendAuthQueueMessage(AuthQueueAction.Add);
private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.SendAuthQueueMessage(AuthQueueAction.Remove);
}
}