mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-17 01:13:05 +00:00
79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using OWML.Common;
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using QSB.Syncs.Unsectored.Transforms;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Collections.Generic;
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using QSB.AuthoritySync;
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using QSB.OrbSync.WorldObjects;
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using UnityEngine;
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namespace QSB.OrbSync.TransformSync
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{
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public class NomaiOrbTransformSync : UnsectoredTransformSync
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{
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public override bool IsReady => WorldObjectManager.AllObjectsAdded;
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public override bool UseInterpolation => true;
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public override bool IsPlayerObject => false;
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protected override float DistanceLeeway => 1f;
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protected override Transform InitLocalTransform() => _qsbOrb.AttachedObject.transform;
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protected override Transform InitRemoteTransform() => _qsbOrb.AttachedObject.transform;
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private QSBOrb _qsbOrb;
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private static readonly List<NomaiOrbTransformSync> _instances = new();
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public override void Start()
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{
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_instances.Add(this);
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base.Start();
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}
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protected override void OnDestroy()
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{
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_instances.Remove(this);
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base.OnDestroy();
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if (QSBCore.IsHost)
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{
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NetIdentity.UnregisterAuthQueue();
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}
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AttachedObject.GetAttachedOWRigidbody().OnUnsuspendOWRigidbody -= OnUnsuspend;
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AttachedObject.GetAttachedOWRigidbody().OnSuspendOWRigidbody -= OnSuspend;
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}
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protected override void Init()
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{
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var index = _instances.IndexOf(this);
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if (!OrbManager.Orbs.TryGet(index, out var orb))
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{
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DebugLog.ToConsole($"Error - No orb at index {index}.", MessageType.Error);
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return;
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}
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_qsbOrb = QSBWorldSync.GetWorldFromUnity<QSBOrb>(orb);
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_qsbOrb.TransformSync = this;
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base.Init();
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var origParent = AttachedObject.GetAttachedOWRigidbody().GetOrigParent();
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SetReferenceTransform(origParent);
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if (origParent == Locator.GetRootTransform())
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{
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DebugLog.DebugWrite($"{LogName} with AttachedObject {AttachedObject.name} had it's original parent as SolarSystemRoot - Disabling...");
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enabled = false;
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return;
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}
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if (QSBCore.IsHost)
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{
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NetIdentity.RegisterAuthQueue();
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}
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AttachedObject.GetAttachedOWRigidbody().OnUnsuspendOWRigidbody += OnUnsuspend;
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AttachedObject.GetAttachedOWRigidbody().OnSuspendOWRigidbody += OnSuspend;
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NetIdentity.FireAuthQueue(AttachedObject.GetAttachedOWRigidbody().IsSuspended() ? AuthQueueAction.Remove : AuthQueueAction.Add);
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}
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private void OnUnsuspend(OWRigidbody suspendedBody) => NetIdentity.FireAuthQueue(AuthQueueAction.Add);
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private void OnSuspend(OWRigidbody suspendedBody) => NetIdentity.FireAuthQueue(AuthQueueAction.Remove);
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}
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}
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