change debug button lol

This commit is contained in:
JohnCorby 2022-01-07 18:39:12 -08:00
parent 6c3182a85f
commit 82f4357f6e

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@ -51,7 +51,7 @@ namespace QSB.Utility
* 7 - Warp to vessel * 7 - Warp to vessel
* 8 - Place warp core into vessel * 8 - Place warp core into vessel
* 9 - Load eye scene * 9 - Load eye scene
* 0 - Load solar system scene * 0 -
*/ */
if (Keyboard.current[Key.Numpad1].wasPressedThisFrame) if (Keyboard.current[Key.Numpad1].wasPressedThisFrame)
@ -95,15 +95,17 @@ namespace QSB.Utility
if (Keyboard.current[Key.Numpad9].wasPressedThisFrame) if (Keyboard.current[Key.Numpad9].wasPressedThisFrame)
{ {
PlayerData.SaveWarpedToTheEye(60); if (Keyboard.current[Key.LeftShift].isPressed)
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite); {
} PlayerData._currentGameSave.warpedToTheEye = false;
PlayerData.SaveCurrentGame();
if (Keyboard.current[Key.Numpad0].wasPressedThisFrame) LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack);
{ }
PlayerData._currentGameSave.warpedToTheEye = false; else
PlayerData.SaveCurrentGame(); {
LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack); PlayerData.SaveWarpedToTheEye(60);
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
}
} }
} }
} }