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- remove debug load eye menu, since you can use debug action
- add button to warp back to solar system
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@ -222,15 +222,11 @@ namespace QSB.Menus
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CreateCommonPopups();
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ClientButton = MenuApi.TitleScreen_MakeMenuOpenButton("CONNECT TO MULTIPLAYER", _ClientButtonIndex, IPPopup);
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var loadEye = MenuApi.TitleScreen_MakeSceneLoadButton("debug load eye", _ClientButtonIndex + 1, SubmitActionLoadScene.LoadableScenes.EYE);
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_loadingText = ClientButton.transform.GetChild(0).GetChild(1).GetComponent<Text>();
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ResumeGameButton = GameObject.Find("MainMenuLayoutGroup/Button-ResumeGame");
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NewGameButton = GameObject.Find("MainMenuLayoutGroup/Button-NewGame");
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SetButtonActive(loadEye, QSBCore.DebugMode);
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if (QSBCore.IsInMultiplayer)
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{
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SetButtonActive(ClientButton, false);
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@ -51,7 +51,7 @@ namespace QSB.Utility
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* 7 - Warp to vessel
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* 8 - Place warp core into vessel
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* 9 - Load eye scene
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* 0 -
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* 0 - Load solar system scene
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*/
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if (Keyboard.current[Key.Numpad1].wasPressedThisFrame)
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@ -98,6 +98,13 @@ namespace QSB.Utility
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PlayerData.SaveWarpedToTheEye(60);
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
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}
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if (Keyboard.current[Key.Numpad0].wasPressedThisFrame)
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{
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PlayerData._currentGameSave.warpedToTheEye = false;
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PlayerData.SaveCurrentGame();
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LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack);
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}
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}
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}
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}
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