From 82f4357f6e1f17304a20ba5e8863212a50eb95f6 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Fri, 7 Jan 2022 18:39:12 -0800 Subject: [PATCH] change debug button lol --- QSB/Utility/DebugActions.cs | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/QSB/Utility/DebugActions.cs b/QSB/Utility/DebugActions.cs index 7bb76058..41bbf5ec 100644 --- a/QSB/Utility/DebugActions.cs +++ b/QSB/Utility/DebugActions.cs @@ -51,7 +51,7 @@ namespace QSB.Utility * 7 - Warp to vessel * 8 - Place warp core into vessel * 9 - Load eye scene - * 0 - Load solar system scene + * 0 - */ if (Keyboard.current[Key.Numpad1].wasPressedThisFrame) @@ -95,15 +95,17 @@ namespace QSB.Utility if (Keyboard.current[Key.Numpad9].wasPressedThisFrame) { - PlayerData.SaveWarpedToTheEye(60); - LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite); - } - - if (Keyboard.current[Key.Numpad0].wasPressedThisFrame) - { - PlayerData._currentGameSave.warpedToTheEye = false; - PlayerData.SaveCurrentGame(); - LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack); + if (Keyboard.current[Key.LeftShift].isPressed) + { + PlayerData._currentGameSave.warpedToTheEye = false; + PlayerData.SaveCurrentGame(); + LoadManager.LoadSceneAsync(OWScene.SolarSystem, true, LoadManager.FadeType.ToBlack); + } + else + { + PlayerData.SaveWarpedToTheEye(60); + LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite); + } } } }