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add whitespace
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@ -87,6 +87,7 @@ namespace QSB.Player.TransformSync
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/*
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* CREATE PLAYER STRUCTURE
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*/
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// Variable naming convention is broken here to reflect OW unity project (with REMOTE_ prefixed) for readability
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var REMOTE_Player_Body = new GameObject("REMOTE_Player_Body");
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@ -107,6 +108,7 @@ namespace QSB.Player.TransformSync
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/*
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* SET UP PLAYER BODY
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*/
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var player = Locator.GetPlayerTransform();
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var playerModel = player.Find("Traveller_HEA_Player_v2");
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@ -129,6 +131,7 @@ namespace QSB.Player.TransformSync
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/*
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* SET UP PLAYER CAMERA
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*/
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PlayerToolsManager.Init(REMOTE_PlayerCamera.transform);
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var camera = REMOTE_PlayerCamera.AddComponent<Camera>();
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