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fix #318
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@ -26,6 +26,7 @@ namespace QSB.DeathSync
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool inUniverse)
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{
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QSBPlayerManager.ShowAllPlayers();
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QSBPlayerManager.PlayerList.ForEach(x => x.IsDead = false);
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_playersPendingRespawn.Clear();
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}
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