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@ -125,7 +125,8 @@ namespace QSB.ClientServerStateSync
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if (_currentState == ServerState.WaitingForAllPlayersToReady)
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{
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if (QSBPlayerManager.PlayerList.All(x => x.State == ClientState.WaitingForOthersToReadyInSolarSystem))
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if (QSBPlayerManager.PlayerList.All(x => x.State == ClientState.WaitingForOthersToReadyInSolarSystem)
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|| QSBPlayerManager.PlayerList.All(x => x.State == ClientState.AliveInSolarSystem))
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{
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DebugLog.DebugWrite($"All ready!!");
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QSBEventManager.FireEvent(EventNames.QSBStartLoop);
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