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using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-02 19:46:33 -08:00
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namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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internal class QSBGhostAirlock : QSBRotatingElements<GhostAirlock, AirlockVariableSyncer>
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{
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protected override IEnumerable<SingleLightSensor> LightSensors => AttachedObject._interface._lightSensors;
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protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
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}
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