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using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
using System.Collections.Generic;
using UnityEngine;
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namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
internal class QSBGhostAirlock : QSBRotatingElements<GhostAirlock, AirlockVariableSyncer>
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{
protected override IEnumerable<SingleLightSensor> LightSensors => AttachedObject._interface._lightSensors;
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
}