14 lines
468 B
C#
Raw Normal View History

using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
using QSB.Utility.LinkedWorldObject;
using UnityEngine;
2021-11-08 20:55:53 +00:00
2022-03-02 19:46:33 -08:00
namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
internal class QSBGhostAirlock : LinkedWorldObject<GhostAirlock, AirlockVariableSyncer>
2021-11-08 20:55:53 +00:00
{
public override void SendInitialState(uint to) { }
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab;
protected override bool SpawnWithServerAuthority => true;
}