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using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
internal class QSBGhostAirlock : VariableSyncedWorldObject<GhostAirlock, AirlockVariableSyncer>
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{
public override void SendInitialState(uint to)
{
}
}