quantum-space-buddies/QSB/Tools/PlayerProbeLauncherEvent.cs

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using QSB.Events;
using QSB.Messaging;
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namespace QSB.Tools
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{
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public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
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{
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public override MessageType Type => MessageType.ProbeLauncherActiveChange;
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public override void SetupListener()
{
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GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherEquipped, HandleEquip);
GlobalMessenger<ProbeLauncher>.AddListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
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}
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public override void CloseListener()
{
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GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherEquipped, HandleEquip);
GlobalMessenger<ProbeLauncher>.RemoveListener(EventNames.ProbeLauncherUnequipped, HandleUnequip);
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}
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private void HandleEquip(ProbeLauncher var) => SendEvent(CreateMessage(true));
private void HandleUnequip(ProbeLauncher var) => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
SenderId = LocalPlayerId,
ToggleValue = value
};
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public override void OnReceiveRemote(ToggleMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player?.UpdateState(State.ProbeLauncher, message.ToggleValue);
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if (!QSBSceneManager.IsInUniverse)
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{
return;
}
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player?.ProbeLauncher?.ChangeEquipState(message.ToggleValue);
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}
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public override void OnReceiveLocal(ToggleMessage message)
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{
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PlayerRegistry.LocalPlayer.UpdateState(State.ProbeLauncher, message.ToggleValue);
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}
}
}