34 lines
894 B
C#
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using QSB.Messaging;
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using QSB.Player;
using QSB.Player.TransformSync;
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namespace QSB.Tools.SignalscopeTool.Messages;
public class PlayerSignalscopeMessage : QSBMessage<bool>
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{
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static PlayerSignalscopeMessage()
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{
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GlobalMessenger<Signalscope>.AddListener(OWEvents.EquipSignalscope, _ => Handle(true));
GlobalMessenger.AddListener(OWEvents.UnequipSignalscope, () => Handle(false));
}
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private static void Handle(bool equipped)
{
if (PlayerTransformSync.LocalInstance)
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{
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new PlayerSignalscopeMessage(equipped).Send();
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}
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}
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private PlayerSignalscopeMessage(bool equipped) => Data = equipped;
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public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SignalscopeEquipped = Data;
player.Signalscope?.ChangeEquipState(Data);
}
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public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = Data;
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}