flashlight and signalscope

This commit is contained in:
JohnCorby 2021-12-23 18:55:22 -08:00
parent d202894453
commit ba0353fa56
4 changed files with 76 additions and 84 deletions

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@ -1,42 +0,0 @@
using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.FlashlightTool.Messages
{
public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
{
public override bool RequireWorldObjectsReady => false;
public override void SetupListener()
{
GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff);
}
public override void CloseListener()
{
GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff);
}
private void HandleTurnOn() => SendEvent(CreateMessage(true));
private void HandleTurnOff() => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new()
{
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.FlashlightActive = message.ToggleValue;
player.FlashLight?.UpdateState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.FlashlightActive = message.ToggleValue;
}
}

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@ -0,0 +1,38 @@
using QSB.Events;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Tools.FlashlightTool.Messages
{
public class PlayerFlashlightMessage : QSBBoolMessage
{
static PlayerFlashlightMessage()
{
GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, () => Handle(true));
GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, () => Handle(false));
}
private static void Handle(bool on)
{
if (PlayerTransformSync.LocalInstance != null)
{
new PlayerFlashlightMessage(on).Send();
}
}
private PlayerFlashlightMessage(bool on) => Value = on;
public PlayerFlashlightMessage() { }
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.FlashlightActive = Value;
player.FlashLight?.UpdateState(Value);
}
public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.FlashlightActive = Value;
}
}

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@ -1,42 +0,0 @@
using QSB.Events;
using QSB.Messaging;
using QSB.Player;
namespace QSB.Tools.SignalscopeTool.Messages
{
public class PlayerSignalscopeEvent : QSBEvent<ToggleMessage>
{
public override bool RequireWorldObjectsReady => false;
public override void SetupListener()
{
GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, HandleEquip);
GlobalMessenger.AddListener(EventNames.UnequipSignalscope, HandleUnequip);
}
public override void CloseListener()
{
GlobalMessenger<Signalscope>.RemoveListener(EventNames.EquipSignalscope, HandleEquip);
GlobalMessenger.RemoveListener(EventNames.UnequipSignalscope, HandleUnequip);
}
private void HandleEquip(Signalscope var) => SendEvent(CreateMessage(true));
private void HandleUnequip() => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new()
{
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(bool server, ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player.SignalscopeEquipped = message.ToggleValue;
player.Signalscope?.ChangeEquipState(message.ToggleValue);
}
public override void OnReceiveLocal(bool server, ToggleMessage message) =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = message.ToggleValue;
}
}

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using QSB.Events;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Tools.SignalscopeTool.Messages
{
public class PlayerSignalscopeMessage : QSBBoolMessage
{
static PlayerSignalscopeMessage()
{
GlobalMessenger<Signalscope>.AddListener(EventNames.EquipSignalscope, _ => Handle(true));
GlobalMessenger.AddListener(EventNames.UnequipSignalscope, () => Handle(false));
}
private static void Handle(bool equipped)
{
if (PlayerTransformSync.LocalInstance != null)
{
new PlayerSignalscopeMessage(equipped).Send();
}
}
private PlayerSignalscopeMessage(bool equipped) => Value = equipped;
public PlayerSignalscopeMessage() { }
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SignalscopeEquipped = Value;
player.Signalscope?.ChangeEquipState(Value);
}
public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = Value;
}
}