35 lines
924 B
C#
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using QSB.Messaging;
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using QSB.Player;
using QSB.Player.TransformSync;
namespace QSB.Tools.SignalscopeTool.Messages
{
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public class PlayerSignalscopeMessage : QSBMessage<bool>
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{
static PlayerSignalscopeMessage()
{
GlobalMessenger<Signalscope>.AddListener(OWEvents.EquipSignalscope, _ => Handle(true));
GlobalMessenger.AddListener(OWEvents.UnequipSignalscope, () => Handle(false));
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}
private static void Handle(bool equipped)
{
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if (PlayerTransformSync.LocalInstance)
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{
new PlayerSignalscopeMessage(equipped).Send();
}
}
private PlayerSignalscopeMessage(bool equipped) => Value = equipped;
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.SignalscopeEquipped = Value;
player.Signalscope?.ChangeEquipState(Value);
}
public override void OnReceiveLocal() =>
QSBPlayerManager.LocalPlayer.SignalscopeEquipped = Value;
}
}