quantum-space-buddies/QSB/SectorSync/SectorSync.cs

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using QSB.Events;
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using QSB.Player;
using QSB.SectorSync.WorldObjects;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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namespace QSB.SectorSync
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{
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public class SectorSync : MonoBehaviour, IRepeating
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{
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public void Invoke()
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{
if (!QSBSectorManager.Instance.IsReady)
{
return;
}
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QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
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.Where(x => x.HasAuthority).ToList().ForEach(CheckTransformSyncSector);
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}
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private void CheckTransformSyncSector(TransformSync.TransformSync transformSync)
{
var syncedTransform = transformSync.SyncedTransform;
if (syncedTransform == null || syncedTransform.position == Vector3.zero)
{
return;
}
var closestSector = QSBSectorManager.Instance.GetClosestSector(syncedTransform);
if (closestSector == transformSync.ReferenceSector)
{
return;
}
transformSync.SetReferenceSector(closestSector);
SendSector(transformSync.NetId.Value, closestSector);
}
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private void SendSector(uint id, QSBSector sector) =>
QSBEventManager.FireEvent(EventNames.QSBSectorChange, id, sector);
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}
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}