quantum-space-buddies/QSB/TransformSync/SectorSync.cs

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using QSB.Events;
using System.Linq;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class SectorSync : MonoBehaviour
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{
private const float CheckInterval = 0.5f;
private float _checkTimer = CheckInterval;
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private void Update()
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{
if (!QSBSectorManager.Instance.IsReady)
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{
return;
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}
_checkTimer += Time.unscaledDeltaTime;
if (_checkTimer < CheckInterval)
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{
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return;
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}
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QSBPlayerManager.GetSyncObjects<TransformSync>().Where(x => x.hasAuthority).ToList().ForEach(CheckTransformSyncSector);
_checkTimer = 0;
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}
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private void CheckTransformSyncSector(TransformSync transformSync)
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{
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var syncedTransform = transformSync.SyncedTransform;
if (syncedTransform == null || syncedTransform.position == Vector3.zero)
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{
return;
}
var closestSector = QSBSectorManager.Instance.GetClosestSector(syncedTransform);
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if (closestSector == transformSync.ReferenceSector)
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{
return;
}
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transformSync.ReferenceSector = closestSector;
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SendSector(transformSync.netId.Value, closestSector);
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}
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private void SendSector(uint id, QSBSector sector)
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{
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GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, id, sector);
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}
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}
}