quantum-space-buddies/QSB/Player/Events/PlayerStatesRequestEvent.cs

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using QSB.EventsCore;
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using QSB.Messaging;
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using QSB.SectorSync;
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using QSB.Utility;
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using System.Linq;
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namespace QSB.Player.Events
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{
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public class PlayerStatesRequestEvent : QSBEvent<PlayerMessage>
{
public override EventType Type => EventType.PlayerStatesRequest;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBPlayerStatesRequest, Handler);
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public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBPlayerStatesRequest, Handler);
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private void Handler() => SendEvent(CreateMessage());
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private PlayerMessage CreateMessage() => new PlayerMessage
{
AboutId = LocalPlayerId
};
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public override void OnServerReceive(PlayerMessage message)
{
DebugLog.DebugWrite($"[S] Get state request from {message.FromId}");
GlobalMessenger.FireEvent(EventNames.QSBServerSendPlayerStates);
foreach (var item in QSBPlayerManager.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
{
GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.NetId.Value, item.ReferenceSector);
}
}
}
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}