2021-08-09 11:49:58 +01:00
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using QSB.ClientServerStateSync;
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using QSB.Events;
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2021-11-20 11:48:46 +00:00
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using QSB.Utility;
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2021-02-28 14:43:05 +00:00
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using UnityEngine;
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namespace QSB.StatueSync.Events
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{
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2021-02-28 15:29:09 +00:00
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internal class StartStatueEvent : QSBEvent<StartStatueMessage>
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{
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2021-12-05 11:03:09 +00:00
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public override bool RequireWorldObjectsReady => true;
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2021-12-04 16:39:37 +00:00
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public override void SetupListener()
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=> GlobalMessenger<Vector3, Quaternion, float>.AddListener(EventNames.QSBStartStatue, Handler);
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public override void CloseListener()
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=> GlobalMessenger<Vector3, Quaternion, float>.RemoveListener(EventNames.QSBStartStatue, Handler);
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private void Handler(Vector3 position, Quaternion rotation, float degrees)
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=> SendEvent(CreateMessage(position, rotation, degrees));
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2021-11-20 19:49:50 +00:00
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private StartStatueMessage CreateMessage(Vector3 position, Quaternion rotation, float degrees) => new()
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2021-02-28 14:43:05 +00:00
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{
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AboutId = LocalPlayerId,
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PlayerPosition = position,
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PlayerRotation = rotation,
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CameraDegrees = degrees
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};
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2021-08-08 20:06:23 +01:00
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public override void OnReceiveLocal(bool server, StartStatueMessage message)
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{
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if (!QSBCore.IsHost)
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{
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return;
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}
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2021-08-22 17:17:46 +01:00
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2021-12-20 11:49:03 +00:00
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ServerStateManager.Instance.FireChangeServerStateEvent(ServerState.InStatueCutscene);
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2021-08-08 20:06:23 +01:00
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}
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public override void OnReceiveRemote(bool server, StartStatueMessage message)
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{
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StatueManager.Instance.BeginSequence(message.PlayerPosition, message.PlayerRotation, message.CameraDegrees);
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2021-12-11 11:47:07 +00:00
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if (!QSBCore.IsHost)
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{
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return;
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}
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2021-12-20 11:49:03 +00:00
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ServerStateManager.Instance.FireChangeServerStateEvent(ServerState.InStatueCutscene);
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}
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}
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}
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