mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-04 12:39:52 +00:00
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using QSB.ClientServerStateSync;
|
|
using QSB.Events;
|
|
using QSB.Utility;
|
|
using UnityEngine;
|
|
|
|
namespace QSB.StatueSync.Events
|
|
{
|
|
internal class StartStatueEvent : QSBEvent<StartStatueMessage>
|
|
{
|
|
public override bool RequireWorldObjectsReady => true;
|
|
|
|
public override void SetupListener()
|
|
=> GlobalMessenger<Vector3, Quaternion, float>.AddListener(EventNames.QSBStartStatue, Handler);
|
|
|
|
public override void CloseListener()
|
|
=> GlobalMessenger<Vector3, Quaternion, float>.RemoveListener(EventNames.QSBStartStatue, Handler);
|
|
|
|
private void Handler(Vector3 position, Quaternion rotation, float degrees)
|
|
=> SendEvent(CreateMessage(position, rotation, degrees));
|
|
|
|
private StartStatueMessage CreateMessage(Vector3 position, Quaternion rotation, float degrees) => new()
|
|
{
|
|
AboutId = LocalPlayerId,
|
|
PlayerPosition = position,
|
|
PlayerRotation = rotation,
|
|
CameraDegrees = degrees
|
|
};
|
|
|
|
public override void OnReceiveLocal(bool server, StartStatueMessage message)
|
|
{
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ServerStateManager.Instance.FireChangeServerStateEvent(ServerState.InStatueCutscene);
|
|
}
|
|
|
|
public override void OnReceiveRemote(bool server, StartStatueMessage message)
|
|
{
|
|
StatueManager.Instance.BeginSequence(message.PlayerPosition, message.PlayerRotation, message.CameraDegrees);
|
|
|
|
if (!QSBCore.IsHost)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ServerStateManager.Instance.FireChangeServerStateEvent(ServerState.InStatueCutscene);
|
|
}
|
|
}
|
|
}
|