2021-12-31 02:38:37 -08:00
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using QSB.Messaging;
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2021-12-23 12:33:30 -08:00
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.WorldSync;
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2021-12-23 15:44:32 -08:00
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namespace QSB.EyeOfTheUniverse.EyeStateSync.Messages
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{
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2022-01-27 01:13:27 -08:00
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/// <summary>
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/// todo SendInitialState
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/// </summary>
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2022-01-26 20:35:43 -08:00
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internal class EyeStateMessage : QSBMessage<EyeState>
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{
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2021-12-26 00:53:43 -08:00
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static EyeStateMessage() => GlobalMessenger<EyeState>.AddListener(OWEvents.EyeStateChanged, Handler);
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private static void Handler(EyeState state)
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{
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2021-12-23 22:40:37 -08:00
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if (PlayerTransformSync.LocalInstance)
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{
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new EyeStateMessage(state).Send();
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}
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}
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2021-12-23 14:27:41 -08:00
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private EyeStateMessage(EyeState state) => Value = state;
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2022-01-18 00:27:32 -08:00
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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2021-12-23 12:33:30 -08:00
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public override void OnReceiveLocal()
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{
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QSBPlayerManager.LocalPlayer.EyeState = Value;
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}
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public override void OnReceiveRemote()
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{
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var player = QSBPlayerManager.GetPlayer(From);
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player.EyeState = Value;
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}
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}
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}
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