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using QSB.Events;
using QSB.Messaging;
using QSB.Player;
using QSB.Player.TransformSync;
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using QSB.WorldSync;
namespace QSB.EyeOfTheUniverse.EyeStateSync.Events
{
internal class EyeStateMessage : QSBEnumMessage<EyeState>
{
static EyeStateMessage() => GlobalMessenger<EyeState>.AddListener(EventNames.EyeStateChanged, Handler);
private static void Handler(EyeState state)
{
if (PlayerTransformSync.LocalInstance != null)
{
new EyeStateMessage(state).Send();
}
}
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private EyeStateMessage(EyeState state) => Value = state;
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public EyeStateMessage() { }
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
public override void OnReceiveLocal()
{
QSBPlayerManager.LocalPlayer.EyeState = Value;
}
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.EyeState = Value;
}
}
}