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using QSB.Messaging;
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using QSB.Player;
using QSB.Player.TransformSync;
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using QSB.WorldSync;
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namespace QSB.EyeOfTheUniverse.EyeStateSync.Messages
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{
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internal class EyeStateMessage : QSBMessage<EyeState>
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{
static EyeStateMessage() => GlobalMessenger<EyeState>.AddListener(OWEvents.EyeStateChanged, Handler);
private static void Handler(EyeState state)
{
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if (PlayerTransformSync.LocalInstance)
{
new EyeStateMessage(state).Send();
}
}
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private EyeStateMessage(EyeState state) => Value = state;
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveLocal()
{
QSBPlayerManager.LocalPlayer.EyeState = Value;
}
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.EyeState = Value;
}
}
}