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C#
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using OWML.Common;
using QSB.Animation.Player;
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using QSB.Audio;
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using QSB.ClientServerStateSync;
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using QSB.HUD;
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using QSB.Messaging;
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using QSB.ModelShip;
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using QSB.Player.Messages;
using QSB.Player.TransformSync;
using QSB.QuantumSync.WorldObjects;
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using QSB.ShipSync;
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using QSB.Tools;
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using QSB.Utility;
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using System.Linq;
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namespace QSB.Player;
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public partial class PlayerInfo
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{
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/// <summary>
/// the player transform sync's net id
/// </summary>
public uint PlayerId { get; }
public string Name { get; set; }
public PlayerHUDMarker HudMarker { get; set; }
public PlayerMapMarker MapMarker { get; set; }
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public PlayerBox HUDBox { get; set; }
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public PlayerTransformSync TransformSync { get; }
public ClientState State { get; set; }
public EyeState EyeState { get; set; }
public bool IsDead { get; set; }
public bool IsReady { get; set; }
public bool IsInMoon { get; set; }
public bool IsInShrine { get; set; }
public bool IsInEyeShuttle { get; set; }
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public bool IsInShip { get; set; }
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public bool IsInCloak { get; set; }
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public IQSBQuantumObject EntangledObject { get; set; }
public QSBPlayerAudioController AudioController { get; set; }
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public bool IsLocalPlayer => TransformSync.isLocalPlayer; // if TransformSync is ever null, i give permission for nebula to make fun of me about it for the rest of time - johncorby
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public ThrusterLightTracker ThrusterLightTracker;
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public bool FlyingShip => ShipManager.Instance.CurrentFlyer == PlayerId;
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public bool FlyingModelShip => ModelShipManager.Instance.CurrentFlyer == PlayerId;
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public PlayerInfo(PlayerTransformSync transformSync)
{
PlayerId = transformSync.netId;
TransformSync = transformSync;
AnimationSync = transformSync.GetComponent<AnimationSync>();
}
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/// <summary>
/// called on player transform sync uninit.
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/// (BOTH local and non-local)
/// </summary>
public void Reset()
{
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if (AnimationSync != null)
{
AnimationSync.Reset();
}
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EyeState = default;
IsDead = default;
IsReady = default;
IsInMoon = default;
IsInShrine = default;
IsInEyeShuttle = default;
EntangledObject = default;
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CurrentCharacterDialogueTree = default;
InDreamWorld = default;
AssignedSimulationLantern = default;
Campfire = default;
HeldItem = default;
FlashlightActive = default;
SuitedUp = default;
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LocalProbeLauncherEquipped = default;
SignalscopeEquipped = default;
TranslatorEquipped = default;
ProbeActive = default;
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ProbeLauncherEquipped = default;
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IsTranslating = default;
}
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public void UpdateObjectsFromStates()
{
FlashLight.UpdateState(FlashlightActive && Visible);
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Translator.ChangeEquipState(TranslatorEquipped);
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ProbeLauncherTool.ChangeEquipState(LocalProbeLauncherEquipped);
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Signalscope.ChangeEquipState(SignalscopeEquipped);
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AnimationSync.SetSuitState(SuitedUp);
}
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public void UpdateStatesFromObjects()
{
if (Locator.GetFlashlight() == null || Locator.GetPlayerBody() == null)
{
FlashlightActive = false;
SuitedUp = false;
}
else
{
FlashlightActive = Locator.GetFlashlight()._flashlightOn;
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SuitedUp = Locator.GetPlayerBody().GetComponent<PlayerSpacesuit>().IsWearingSuit()
|| QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse;
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}
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new PlayerInformationMessage().Send();
}
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private QSBTool GetToolByType(ToolType type)
{
if (CameraBody == null)
{
DebugLog.ToConsole($"Warning - Tried to GetToolByType({type}) on player {PlayerId}, but CameraBody was null.", MessageType.Warning);
return null;
}
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var tools = CameraBody.GetComponentsInChildren<QSBTool>();
if (tools == null || tools.Length == 0)
{
DebugLog.ToConsole($"Warning - Couldn't find any QSBTools for player {PlayerId}.", MessageType.Warning);
return null;
}
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var tool = tools.FirstOrDefault(x => x.Type == type);
if (tool == null)
{
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DebugLog.ToConsole($"Warning - No tool found on player {PlayerId} matching ToolType {type}.", MessageType.Warning);
}
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return tool;
}
public void SetVisible(bool visible, float seconds = 0)
{
if (IsLocalPlayer)
{
return;
}
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if (!_ditheringAnimator)
{
DebugLog.ToConsole($"Warning - {PlayerId}.DitheringAnimator is null!", MessageType.Warning);
return;
}
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_ditheringAnimator.SetVisible(visible, seconds);
if (!visible)
{
FlashLight.UpdateState(false);
}
else
{
FlashLight.UpdateState(FlashlightActive);
}
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}
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public void Die()
{
IsDead = true;
SetVisible(false, 1);
HUDBox.OnDeath();
}
public void Revive()
{
IsDead = false;
SetVisible(true, 1);
HUDBox.OnRespawn();
}
public override string ToString() => $"{PlayerId}:{GetType().Name} ({Name})";
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}