quantum-space-buddies/QSB/Instruments/InstrumentsManager.cs

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C#
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using QSB.Animation;
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using QSB.EventsCore;
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using QSB.Instruments.QSBCamera;
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using QSB.Player;
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using UnityEngine;
namespace QSB.Instruments
{
public class InstrumentsManager : MonoBehaviour
{
public static InstrumentsManager Instance;
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private AnimationType _savedType;
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private void Awake()
{
Instance = this;
gameObject.AddComponent<CameraManager>();
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QSBInputManager.ChertTaunt += () => StartInstrument(AnimationType.Chert);
QSBInputManager.EskerTaunt += () => StartInstrument(AnimationType.Esker);
QSBInputManager.FeldsparTaunt += () => StartInstrument(AnimationType.Feldspar);
QSBInputManager.GabbroTaunt += () => StartInstrument(AnimationType.Gabbro);
QSBInputManager.RiebeckTaunt += () => StartInstrument(AnimationType.Riebeck);
QSBInputManager.SolanumTaunt += () => StartInstrument(AnimationType.Solanum);
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QSBInputManager.ExitTaunt += () => ReturnToPlayer();
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}
private void OnDestroy()
{
QSBInputManager.ChertTaunt -= () => StartInstrument(AnimationType.Chert);
QSBInputManager.EskerTaunt -= () => StartInstrument(AnimationType.Esker);
QSBInputManager.FeldsparTaunt -= () => StartInstrument(AnimationType.Feldspar);
QSBInputManager.GabbroTaunt -= () => StartInstrument(AnimationType.Gabbro);
QSBInputManager.RiebeckTaunt -= () => StartInstrument(AnimationType.Riebeck);
QSBInputManager.SolanumTaunt -= () => StartInstrument(AnimationType.Solanum);
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QSBInputManager.ExitTaunt -= () => ReturnToPlayer();
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}
public void StartInstrument(AnimationType type)
{
if (QSBPlayerManager.LocalPlayer.PlayingInstrument)
{
return;
}
_savedType = QSBPlayerManager.LocalPlayer.Animator.CurrentType;
CameraManager.Instance.SwitchTo3rdPerson();
SwitchToType(type);
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}
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public void ReturnToPlayer()
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{
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if (!QSBPlayerManager.LocalPlayer.PlayingInstrument)
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{
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return;
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}
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CameraManager.Instance.SwitchTo1stPerson();
SwitchToType(_savedType);
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}
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public void SwitchToType(AnimationType type)
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{
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GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, QSBPlayerManager.LocalPlayerId, type);
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QSBPlayerManager.LocalPlayer.Animator.SetAnimationType(type);
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}
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}
}